Hi,
Gregor (Discord Finster) asked me if I could write match reports for the Lübeck tournament, which I actually didn’t want to do because I’ve been short on time over the past few days. That’s also why there haven’t been any reports on the numerous test matches. And also because I’m currently feeling a bit lazy when it comes to writing.
As some of you might have noticed, I’m currently playing a lot of W’adrhŭn and trying out various combinations, as I really like the revised version of the faction. I understand that some players miss the earlier flexibility of the chants and the ability to play three to four regiments with a third action. However, overall, I find the W’adrhŭn to be at a good level and very well-rounded. There are two or three standout strengths, and I utilized one of them in my list, which I played at the November tournament in Lübeck:
"Bringer of Most Massive Destruction"
The W'adrhŭn [2000/2000]
== (Warlord) Chieftain Lord Snipie, BMMD [130]: Conquest, Vision
- Veterans (3) [170]
- Veterans (3) [170]
- Slingers (3) [150]
== Predator [100]: Famine
- Braves (3) [130]
- Hunting Pack (3) [120]
- Apex Predator Bob (1) [190]
- Slingers (3) [150]
== Predator [100]: Famine
- Braves (3) [130]
- Hunting Pack (3) [120]
- Apex Predator Bobs Freund (1) [190]
- Slingers (3) [150]
This list is packed with "good stuff" and includes Braves twice for holding objective zones. It works great because Veterans, Braves, and Slingers all gain the Vanguard ability thanks to the Chieftain, which puts a lot of pressure on the opponent. In my opinion, you wouldn’t even need to play the Chieftain as a Warlord, since the Warband would still gain Vanguard. However, that’s a topic for another time, especially if the upcoming update for the Hundred Kingdoms doesn’t convince me and I end up terrorizing the battlefields with a handful of flying dinosaurs instead.
The centerpiece of the list is the three regiments of Slingers. Initially, like Finster, I played 4-stand Slingers with a character, but Nino and the “Pommesmann” always managed to trade them off unfavorably. So, the weekend before the tournament, I decided to go with 3 units of Slingers and double Apex instead of Tontorr. Thanks to the support from the Veterans, they can reliably use “Singing Bullets,” which means they always count as being within effective range (18 inches). They also benefit from the Battlecry effect, which gives them an 8-inch move with the Conquest Chant.
I often read that some players don’t rate this unit very highly, which I can’t quite understand: Slingers hit an average of 14 times with V3 and aiming, or about 9 hits against units with Loose Formation. Even without aiming, they often deal enough damage thanks to Torrential Fire to wipe out most regiments in under a turn. Even Ashen Dawn and Talos eventually fall under 42 hits. In my opinion, they don’t strictly need a Predator, but I wanted Flank for them. Without a Predator, I would prefer 4 stands over 3. However, I lacked the models for that across three units.
To protect my Slingers, I included the Hunting Pack. While they can’t withstand much if attacked, they deal absurd amounts of damage and are extremely mobile. The two Veteran regiments with Flurry and War are a serious threat to high-value targets, and if anything is left standing, I still have the two Apex. Whether these are a better choice compared to a Tontorr or a large regiment of Thunder Riders is debatable, but I just love big dinos! Also, the Movement 8 argument made by the “Pommesmann” was simply convincing.
The list wins most games in rounds three or four, as I have five Light regiments, two of them with Flank and all with Vanguard. In other words, the plan is to rush, overwhelm, and dominate. If the opponent doesn’t apply early pressure themselves or hit hard the moment they enter the battlefield, I trade units to their disadvantage or hold them off long enough to win with a significant points lead.
Of course, other factions like Spire, Nords, Old Dominion, and especially City States have extremely strong and aggressive early-game capabilities. City States in particular outmatch W’adrhŭn in this area, and both Old Dominion and City States have some of the best Heavy regiments in the game, which can pose real challenges for W’adrhŭn. Let’s not even get started on the Stryx and Moroi. However, many players have little experience with a rush list against other rush lists, and I wasn’t keen on buying three boxes of Quatl.
I should probably explain the Visions mastery on my Warlord, as it’s been frequently argued in the group that it’s unnecessary and too expensive in my list, since only the Chieftain benefits from it. For me, however, it’s crucial to avoid rolling dice whenever possible. In all scenarios, I want two, ideally three, regiments scoring in round 2. I can only achieve that with Flank, and thanks to Vanguard, they quickly make it into the zones.
Now, on to the first match and the tournament. Despite the A1 highway closure and a detour through Hamburg, we arrived at the venue on time. Nick had already prepared sandwiches and set up the tables, so I could jump straight into the first game against Jonas (Discord Callidus), also playing W’adrhŭn. Jonas had participated in the last tournaments in Bremerhaven and even beaten Nick in one, which made me very interested in our duel. At the Kelpie Con, we had briefly discussed the changes to the dinos, and he played something different this time than the Predator list from Kelpie Con:
The W'adrhŭn [1995/2000]
== Chieftain [100]: War
- Veterans (3) [170]
- Veterans (3) [170]
- Slingers (3) [150]
- Braves (5) [220]: Aberration
== (Warlord) Thunder Chieftain [170]: War, Resilience - Thunder Riders (3) [220]
- Warbred (3) [180]
== Mounted Predator [125]: Death, Death's Gaze - Raptor Riders (3) [180]
- Apex Predator (1) [190]
- Hunting Pack (3) [120]
We also talked about the Impact-3 Raptors with Shock, and I wanted to kill them very quickly, even though they were just 4 stands with a character. Against an army with such poor defense rolls, they can be extremely destructive. However, Jonas hadn’t tested his list yet. I, on the other hand, had played W’adrhŭn a lot since the update and had played so many games with them in the week leading up to the tournament that I was almost tired of the faction. This made me feel fairly confident.
Additionally, W’adrhŭn vs. W’adrhŭn on the Breakout scenario was a much better matchup than against City States, Hundred Kingdoms, or Old Dominion. I was hoping to face those factions only in the final scenario if possible.
~~~ Round 1 ~~~
My first impression was that the terrain would be completely irrelevant, but every single piece ended up playing a role at some point. We rolled for our reinforcements, and I only got my automatic selections. Thanks to Flank, I at least had two units of Slingers and one Hunting Pack. Jonas selected his Raptors and rolled for one unit of Slingers.
I got to go first and set up my first Slingers at the top of my deck, followed by the Hunting Pack, another unit of Slingers, and then the Predators, as I needed both tokens for the next round. Jonas structured his deck similarly, with Slingers, Raptors, and his Predator at the bottom.
Luckily, I got to start and placed my first unit of Slingers centrally, pushing them far forward to potentially bait the Raptors. However, Jonas wasn’t interested in taking the bait. He placed his Slingers to the right, slightly pulled back, to avoid being shot at. I positioned my Hunting Pack so it had to move and could potentially use the hill for cover next round. On the far left, behind a massive, impassable mountain, Jonas’s Raptors appeared in a neat column formation.
~~~ Round 2 ~~~
In the second round, I rolled for everything, while Jonas only got his automatic regiment in the form of the Veterans with a Chieftain. This gave me a card advantage of 12 to 5, allowing me to score zones without being punished for it immediately. I placed my Hunting Pack at the top of my deck, followed by one unit of Veterans, double Predators, Braves, Slingers, and the rest, ensuring I had enough tokens for round three to do some serious damage.
Jonas started the round and shot one stand of my Hunting Pack, as he didn’t have enough tokens to chant. I pushed the Hunting Pack forward and moved one unit of Veterans into the zone on the flank, while Jonas gathered tokens and quickly ran out of activations. My Slingers dealt far too little damage to his Slingers, I caused one damage to the objective, and I positioned four regiments on the left side. The Hunting Pack advanced to the front, followed by the Braves and Slingers for support and fun.
Unfortunately, I couldn’t position the Braves in the zone in a way that allowed them to score and also charge around the corner. At that point, though, I didn’t mind. The important thing was scoring 7 points, and I wasn’t too concerned about who would go first in the next round.
~~~ Round 3 ~~~
Jonas got the rest of his units, and I got one Apex. Since I had a Hunting Pack in charge range on both the left and right, I simply put both of them at the top of my deck. One would definitely die, and then that card would already be out of the deck. If both survived and charged, the game would essentially be over for Jonas. My third card was a unit of Slingers, as I wanted to take advantage of the chant and, if necessary, shoot at the Raptors, which had already taken some light damage in the previous round. Next came a unit of Veterans with characters to destroy the objective with Impact and Clash, followed by some filler cards and options to keep chanting with the Slingers. Finally, at the bottom, I placed another unit of Veterans to ensure I had two Conquest markers for the next round. Nothing unusual or experimental, I had a lead and wanted to expand it further.
We rolled, and I got to start. The Hunting Pack on the left charged into the Raptors and promptly killed them. Unfortunately, the Predator managed to take out two stands of my little dinosaur friends with Die Fighting, which was quite annoying. Still, I thought the trade was worth it, as that stand was a nuisance and not worth the effort to deal with otherwise. Jonas, of course, had his Raptors at the top of his deck, which he now had to set aside, and his next card was the Slingers. They chanted and shot down the Hunting Pack on the right flank.I destroyed an objective with my Veterans thanks to Impact hits, failed to shoot his Slingers, and repositioned slightly. Then, on the right, Jonas moved up his large block of Braves, to which I responded by placing Bob, the Apex, across from them. Bob got his name because Nino's Archimandrite once baptized him in Hazlia's name as Bob.
In the center, Jonas deployed his Warbread and Thunder Riders, but positioned them in such a way that my Slingers couldn’t shoot at them effectively due to cover. Not much of an obstacle for Slingers, though, two units with Torrential Fire dealt 5 damage to the Warbread. Toward the end of the round, I moved my Veterans into the right zone using Move + Reform. Then Jonas cheekily placed his Hunting Pack directly in front of my Warlord, intending to briefly contest the zone. However, with the chant, these regiments became significantly more valuable, though Jonas liked their position and didn’t want to move them. I think the new +1 chant, which all cults now have, is excellent, much better than some people on Discord give it credit for. It might not seem like much at first glance, but it helps immensely. With three zones under my control and the objective secured, I significantly extended my lead.
~~~ Round 4 ~~~
was very satisfied. My last Apex, Bob’s friend, was about to enter the battlefield, and at worst, the center would collapse. I quickly measured, and the Thunder Riders couldn’t reach the Veterans with a Move-Charge. Perfect! So my plan was to stall Jonas and activate the right side as late as possible. The only thing that needed to die beforehand was the Hunting Pack in front of me, as it could deal too much damage to the Veterans otherwise.
I started, and my Slingers shot down the Hunting Pack. His Veterans then charged into my Braves on the left. So I sent my Hunting Pack in front of his next Veterans, and it also died shortly after. I pushed my Braves into the zone, and his Apex targeted my Slingers with a Move-Charge. At least the Apex was in water, which reduced the damage significantly. My Slingers dealt a little damage but were effectively out of the game after that.Next came the characters from both sides. My Apex advanced, while his last stand of Slingers made some minor moves. My Veterans in the right zone... well, they might as well have been trimming their toenails, they did absolutely nothing. Then it was the Thunder Riders’ turn. They decided to charge the objective. My Chieftain card give me a marker, while his Warbread moved slightly forward. Well, if he was going to offer me such an opportunity, I was happy to take it. I chanted something and had my Veterans flank the Thunder Riders. After all, the Warbread couldn’t flank me this turn. After Impact hits and Clash, the Thunder Riders were wiped out, and my Slingers managed to take out two stands of Warbread. At this point, only his Apex and Braves were left dancing around, but neither dared to get too close.
~~~ Round 5 ~~~
The game was over at this point, as I could now hunt his Braves with my two Apexes. And that’s exactly what I did for two rounds. Eventually, the Braves made a Move-Charge against one of the Apexes, but it wasn’t enough to get them to safety. My other Slingers held the center, while the Veterans waited in the zone. Jonas briefly considered trying to rush against the ranged fire, but taking out the Slingers and Braves on the right flank took a round longer than expected. This left me perfectly positioned to get two shooting phases on his Apex.
A fortunate start to the tournament, thanks to some key initiatives for me. What really won me the game was Flank and the Reinforcement rolls. This allowed me to score early and force Jonas into my game. I know that he later used this list to defeat Melanie’s Old Dominion, but I didn’t catch more than that. For me, the next game was up, and the pairing system had a sense of humor, it paired me against Jonas' clubmate, Benny. He immediately sought revenge for his defeated comrade. Benny had recently won the Hamburg tournament with his City States, and my hopes of winning were slim when Nick announced that we would be playing Melee next.