Hey everyone,
On March 15th, Tycho invited us to the World Tournament in Bielefeld, and of course, we didn't want to miss out on that. After a few last-minute cancellations, there were still twelve of us ready to spend the day enjoying some good old-fashioned dice rolling.
The original plan was for Nino, Uziel, Nicki, and me to bring some casual, laid-back lists. But then Nick happened. And Nick’s idea of 'casual' was a list featuring a Biomancer, Siegebreakers, and double Marksmen—in other words, top-tier stuff for anyone looking to engineer their own downfall. So it was pretty clear to me: if he’s bringing out the big guns, then I’ll just dust off my friendly Wadrhun list from France. Sure, it’s not perfect (I’d really love to run more Veterans), but Lupus is dragging his feet and still hasn’t brought me the City States shields. Besides, I know Nick absolutely hates this list with a passion. So what better way to punish him for his betrayal than with exactly that list?
My List:
== (Warlord) Chieftain [130]: Conquest, Vision
- Veterans (3) [170]
- Veterans (3) [170]
- Slingers (3) [150]
== Predator [100]: War
- Braves (3) [130]
- Hunting Pack (3) [120]
- Apex Predator (1) [190]
- Slingers (3) [150]
== Predator [100]: War
- Braves (3) [130]
- Hunting Pack (3) [120]
- Apex Predator (1) [190]
- Slingers (3) [150]
With this list, I’ve now won two solo tournamentsand with our team, we even took the ITC. Honestly, I’d love to swap out a Predator for a Winglord and bump up the size of the Veterans, but that probably won’t happen until mid-year at the earliest. For now, my practice is making up for the list’s weaknesses pretty well. Over the past few weeks, I’ve just put it on the table a couple dozen times.
Game 1: The Thing with the Mettbrötchen
For round one, there was actually still a grudge match pending against Nauthi. He had made an outrageous claim about the North German national dish Mettbrötchen with lingonberries, no less. Because of this culinary faux pas, Nauthi had already earned himself a permanent spot in the punishment zone beforehand. I figured we’d face each other on the Maelstrom scenario so I could deliver that punishment properly. I was prepared to go up against his Nords or Hundred Kingdoms, even if Maelstrom wasn’t exactly my first choice.
But then it turned out that Tycho had posted two different scenario orders one on the tournament page and another on Discord. In the end, we played Head to Head. And of course, Nauthi had brought his infamous Duisburg list the same one that won him that 26-player event. On Maelstrom, it would’ve been an exciting match. On Head to Head? That was a whole different story.
We’d practiced this match-up several times over the past few weeks, and I knew exactly how to deploy my list. The combination of fewer zones and a heavy focus on kill points played right into my hands. I had the game plan in my head and felt confident I could make life pretty difficult for Nauthi in this setup.
Nauths List
== (Warlord) Volva [100]:
- Raiders (3) [155]: Captain, Shield Biter
== Konungyr [150]: Rjóða, the Red Bringer
- Bow-Chosen (3) [200]
- Bow-Chosen (3) [200]
- Mountain Jotnar (1) [210]
- Sea Jotnar (1) [240]
== Vargyr Lord [135]: Massive Frame
- Fenr Beastpack (3) [140]
- Fenr Beastpack (3) [140]
- Goltr Beastpack (3) [160]
- Werewargs (3) [170]
The terrain in Bielefeld was identical on every table: two ponds in the middle counting as Hindering and Water plus a few other terrain pieces that didn’t really have much impact on the game. Choosing sides was pretty irrelevant, too.
At the start of Round 1, I rolled in with my entire reinforcement list, while Nauthi only managed to bring in one of his Lights. That gave me the advantage of calmly watching his deployment and positioning my regiments exactly where I needed them. By Round 2, when he failed to get any additional reinforcements on the table, it was clear to both of us: this game was pretty much decided. A 12:6 command card advantage by Round 2 is always tough to come back from, and I immediately sent my Slingers after his Werewargs while I waited for the rest of his troops to finally show up.
But his reinforcements only trickled in, leaving Nauthi with no real chance to build any pressure. He tried to play it safe, but I was able to jump straight into his face pretty much at will without it costing me anything.
When his Bow-Chosen finally made it onto the board in Round 3, I dropped two Hunting Packs right next to them as my last activation. Then in Round 4, I won the initiative and managed to wipe out both Bow-Chosen regiments, because I correctly guessed which one he had put on top for the counterattack. Sure, Nauthi was able to take out two of my regiments afterward, but apart from his Raiders and Jotnars, everything else went down. And with that, there was no way for him to get back into the game.
Now it was supposed to be Nicki’s turn to pay for his betrayal. But then—plot twist: in his first game, Nick had just rolled over for Daniel (Serphios on Discord). My wish to be down-paired didn’t come true, and much to Nick’s delight, I wouldn’t be playing against him this round. I’d like to say I was pretty disappointed, but here’s something that might surprise you: I really don’t enjoy playing against Spires. It always feels super unfair to me. If I’d known that ahead of time, I probably would’ve brought the friendly Church or Sorcerer Kings instead.
But that thought vanished the moment I saw my second opponent’s list—Marvin aka Murrml. Three chariots. Nauthi’s only comment? Karma.
Game 2: City States Chariots
I’d already played against Marvin in Beckum before, and that one was close because I nearly shot myself in the foot. His list is pretty similar to what Lupus has been playing a lot lately, and he’s certainly given me a run for my money with it. So, I had a lot of respect for it. The list is roughly from memory, so no guarantees on accuracy:
The City States
== (Warlord) Aristarch [90]:
• Phalangites (6) [295]: Dorilates, Sacred Band Veterans
• Thorakites (3) [120]:
• War Chariots (1) [130]: Skorpios
• War Chariots (2) [260]: Skorpios
== Polemarch [180]: Aristia, Blades of Eakides, Combined Arms Drills
• Hephaestian (1) [240]:
• Talos (1) [260]:
• Thorakites (4) [205]: Andromachos, Minotaur Thyrean Auxiliary
• Agema (4) [220]: Sacred Band Veterans
Played on Divide and Conquer, and in the middle, a building split the battlefield. I always like this setup because it forces you into tactical decisions.
Round 1 started with a not-so-great setup: I only got the automatic selections, while he brought both of his Lights. That was a bit unsettling. In Round 2, I only got the Veterans and the last of the Slingers, but he brought in the three Chariots and the Phalangites. The Agema didn’t come up. Marvin decided to give up the right flank and concentrate everything on the left to launch an assault there. It was only then that I realized he was playing without the special rule Initiative which actually pleased me, as it severely limited his movement buffs from Aristarch Supremacy and Aristia.
By the end of the round, he moved the Thorakites into the zone, and my first Slingers easily shot at them. But he had forgotten about the third unit of Thorakites, which had just come in from reserve and broke the regiment. He looked at it and explained that his original plan had been to only deal with one unit of Slingers and start scoring points. Now, though, he was in exactly the situation he had tried to avoid.
From that point on, Marvin played more cautiously and stayed carefully outside of the 22". I did the same. I slowly pushed regiments into the zones and let the chariot fire come at me stoically. On the right flank, the Slingers simply pushed forward twice, and even though a Talos showed up all alone, it quickly realized it didn’t want to fight against Slingers, Veterans, and double Braves with a Hunting Pack. So Marvin completely gave up the flank and moved everything to the other side. My Hunting Pack, undisturbed, ate through the last Thorakites, while the other Hunting Pack tore apart a Chariot on the other side. I started to get comfortably ahead.
In Round 5, he tried to make a push, but the card advantage was too large, and by then, my Slingers had already circled around the building and were happily shooting the Phalangites in the flank. The half-hearted push ended before it even really started, and Marvin conceded.
On the other tables, Serphios won with an Old Dominion list that was nearly identical to Nino’s. By the way, Nino was tablet-ed by Nick after he found his mojo again. Fin from the Netherlands beat Uziel, who was playing a huge Forcegrown Drones block with ranged support. Both Fin and Serphios tried to dodge me, but the final match ended up being Old Dominion vs my beloved Dinos.
Game 3: Big Old Dominion Blocks
I hadn’t had the pleasure of playing against Daniel yet, but I knew he had been playing pretty solidly in the online tournament. He had faced off against Uziel and Nino, among others. His motivation for our game... well, if I wanted to put it nicely, it was rather limited. He knew exactly what I was bringing and that we were playing Maelstrom as the scenario. Ten cards against my Dinos, four characters on the field, and a scenario where it’s almost impossible to catch up on points. Honestly, I wouldn’t have been too excited either. Maelstrom and Foresight really need to be removed from the scenario pool.
I had a rough idea of his list, so no guarantees on accuracy:
Old Dominion
== (Warlord) Mounted Strategos [155]: Skofnung, Gladiator
• Kataphraktoi (5) [360]: Standard Bearer, Hetairos
• Legionnaires (3) [100]:
== Hierodeacon [90]:
• Cultists (3) [90]:
• Buccephaloi (5) [370]:
== Xhiliarch [145]: Legio I 'Primigenia', Aventine Armor
• Praetorian Guard (5) [260]: Standard Bearer
== Strategos [135]: Semion of the Legion, Cuirass of Hazlia's Shadow
• Athanatoi (5) [250]:
In the first two rounds, things went pretty smoothly for both sides. I got my reinforcements, he brought everything to the table except the Legionaries. That worried me more than I wanted to admit. Especially his Supremacy from the Strategos hung over my head like the sword of Damocles. So, I played it cautiously. Better to avoid any rash charges and instead try to lure him into making stupid charges that he didn’t take. Instead, he stayed out of my ranges, lost a horse, and I secured the first zone. I briefly thought about going for two zones, but I could smell the Supremacy in Round 3 and didn’t want to risk the world blowing up in my face. Especially not with Praetorians on my right flank that I wouldn’t be able to get rid of easily, and Athanatoi plus Kataphraktoi on the left who could knock my Veterans out of the game. Two Slingers were standing there, but had positioned themselves so poorly that I decided not to risk it.
So, the game continued... let’s say deliberately. In Round 3, almost everything came in, except for an Apex that took its time. Serphios and I were setting up more than we were playing. I shot a bit at horses and cows, but honestly, I wasn’t eager to put myself in range. Two zones were enough for me. Daniel was visibly annoyed, and honestly, I couldn’t blame him. What he was up against wasn’t a pretty sight. Eventually, I pushed forward two Hunting Packs one at the cavalry, one at the cows. The goal was simple: survive the Supremacy in the next round and ideally take out both regiments with Slingers.
Or maybe not. In Round 4, I swapped my card stacks, Daniel forgot his Supremacy, and nothing happened. My Hunting Packs were wiped out, his units kept standing around, and I just kept building up my point lead. Exciting? Not really. I had enough and sent my Apex Move + Charge straight through the Hindering terrain into his cavalry. The second Apex positioned itself neatly next to the Athanatoi. On the other side, the Braves charged the Praetorians in the flank. They were less than thrilled and did a little damage to the Braves, but that was it.
Round 5: Daniel finally triggered his Supremacy. The Athanatoi tried to take out the Apex next to them but left it with 1 health. His brother calmly ate up his horses except for one. I pulled back my second Veterans regiment to get a good shot at the Athanatoi's back next round, and my Slingers finished off the last horse. With that, the left flank was secured. In the middle, the cows came out of the woods and charged my Veterans. One stand went down, but the response was a Slinger barrage and a clash of the Veterans that nearly sent them to the eternal pastures. Two more zones for me.
Round 6: I took down the last cow. The Legionaries tried to take out the Apex, but of course, that didn’t work. The Athanatoi at least managed to finish off the wounded Apex. My Slingers made quick work of the Legionaries. And then time started running out—we called it.
Conclusion
Fin lost his game, and in the end, I was the only one left with three wins. Tournament victory! Daniel took second place, and Marvin third – congratulations to both of them!
On the last weekend of March, we’ll be at a tournament in Bedburg, and there will be murky forests again. In my opinion, this makes classic shooting lists significantly less attractive… or does it? I do know that Nick is already eyeing triple Marksmen plus VCI—or Underspire with double Marksmen. So, until the (completely inevitable) nerf for Slingers and Marksmen in April, I’ll be running this list or something similar again. The army just looks damn cool on the field. You can’t argue with that.