In the final, I faced Old Dominion in the Melee scenario, and when I saw David’s list, I felt like vomiting on the spot. But step by step: first, my army list and a cool picture that a friend created using a mobile app.
Birds of Prey [2000/2000]
== (Warlord) Thunder Chieftain [150]: Conquest
* Thunder Riders (3) [220]:
* Thunder Riders (3) [220]:
* Quatl (1) [180]:
* Quatl (1) [180]:
== Winglord Predator [220]: War
* Hunting Pack (3) [120]:
* Apex Predator (1) [190]: aka Skullgreymon
== Winglord Predator [220]: War
* Hunting Pack (3) [120]:
* Raptor Riders (3) [180]:
Game 3: Sipherion with Old Dominion on Melee
I had already faced David several times as an opponent, and at the last Lübeck tournament, things had gone anything but well for me. He struck my Sorcerer Kings with full force and dealt heavy damage. When the game seemed already decided and I had mentally resigned myself to defeat, something happened that no one could have expected.
The Mahut, which until then had behaved more like Benjamin Blümchen, friendly, almost sluggish, and seemingly harmless, finally got into the mud. It donned its war paint and transformed instantly. A roar shook the battlefield so violently that even the attacking Apex stumbled. With brutal force, the Mahut tore the Apex’s legs out from under it, hurled it to the ground, and left a horrifying scene as it strangled the Apex with its own intestines.
To the horror of my Rajakur, who were standing above on the Mahut, the corpse was finally flung across the field, burying a few Blooded and a Hunting Pack. Even some uninvolved Thunder Riders witnessed this unleashed frenzy. Yet the Mahut, blind with blood and rage, pressed on. Due to legal considerations, I will spare you further details here. In the end, I won the game. After this display of power, I ceremoniously introduced the Mahut to my army as the new Disciplinary Officer. From that point on, all regiments rolled above average, and I secured the tournament victory.
Reports on the Mahut’s failures can be found under Defeat under the Royal Banner. Unfortunately, I did not write a detailed report on the tournament win a few months later. However, the little anecdote above captures the event quite well.
== Archimandrite [140]: Unholy Sacrament
* Legionnaires (3) [115]: Optio
* Moroi (3) [180]:
* Moroi (3) [180]:
* Cultists (3) [90]:
== (Warlord) Xhiliarch [120]: Sanctified Labaron
* Centaur Prodromoi (3) [150]:
* Athanatoi (3) [170]:
* Athanatoi (3) [170]:
* Varangian Guard (4) [255]:
== Theokrator [310]: Eternal Discipline
* Legionnaires (3) [115]: Optio
In the second round, each of us received a whole row of new units. I got both Hunting Packs, two Winglords, and a Quatl, while David deployed both Athanatoi, the Prodmoroi, and the Legionnaires. That meant I had six cards, but David had ten. That was uncomfortable, and like Nicki, I preferred to disable the opponent, but with this list, that was rarely possible in the early game.
Anyone counting carefully will notice that the Old Dominion list contains a total of twelve cards, including two heavy regiments. Therefore, it was suspected that the Xhiliarch was with the Athanatoi. I noticed that too, and David confirmed it. All three of my flyers therefore went straight to the bottom of the deck. To win the game, I had to hunt and kill the Warlord before Supremacy destroyed my entire army.
Luckily, the Athanatoi moved onto the battlefield, alone on the left flank, also using the water for cover, before a single Flap Flap even needed to enter the field. So I deployed my entire army on the flank, sent a Quatl into the zone, while David secured the other three zones with the Prodmoroi and Legionnaires, plus one Legionnaire regiment in the small zone. This gave Old Dominion an eight-point lead.
A true leader leads from the front:
In the third round, my remaining units appeared, while for David, all units except the Varangians came onto the field. This was different from Nino, who almost always activated the Varangians first. That suited me, and my flyers began shooting at the Athanatoi. Two stands were destroyed, but the Archimandrite healed them after the Athanatoi had retreated.
David considered charging my Winglords with the Moroi, but without teleport, that wasn’t possible. He was only Tier 1, which meant he couldn’t strike again without the Archi spell that increased his tier. That option was therefore off the table, and the Winglords splashed around alone in the water. After David briefly went into the side room to get tips from Nino, he placed the Theocrat in front of the Athanatoi. Since monsters could also charge the corner of other monsters, David wanted to take advantage of this, but he overlooked that the other Winglord would reach the Xhiliarch no matter what he did.
On the flank, everything went according to plan. My Hunting Packs prevented David from controlling the zone, and the fourth Flap Flap also supported the position. On the right side, David advanced slowly but more aggressively, so I had to deploy an Apex and the Thunder Riders. I was wary of the Moroi and let them advance because he liked to push them forward individually, and I hoped he would overextend. Old Dominion had a comfortable lead of 15 points.
David had no idea about this plan, which didn’t matter much, as he probably wouldn’t have agreed anyway. On the right flank, he sent the Moroi against the still unactivated Thunder Riders, who killed two Moroi in retaliation. At the same time, he positioned the second Athanatoi and the Prodmoroi within Move Charge distance. I had expected him to advance further, but I found this preferable. This allowed me to attempt a greedy Charge with the Apex against the 6 Legionnaires. Of course, it didn’t work.
On the left flank, the Raptors dealt 11 damage to the Moroi, and a Quatl delivered the final blow. The Legionnaires in the zone lost one stand to the Hunting Pack and were almost entirely destroyed in retaliation. My last Quatl, standing right in front of the Theocrat, left its zone and flew over him, which David had confirmed from the side room. Flying is a nasty rule, but it allowed me to threaten his backfield on the right flank in the next round.
To ensure this worked, the Varangians moved so that they could automatically charge one of the two flyers on his side. To secure the position, I sent the second Hunting Pack into the water. There they were well placed to provide support wherever needed.
At the end of this round, I controlled one large zone, but David controlled two zones and led by 18 points.
In the fifth round, I placed the Quatl on top so as not to give up any advantage. I devised a plan that, in hindsight, was unnecessary, as David made moves I had not expected. I had played too often against the Old Dominion players from Bremerhaven, who copied their tactics from Nino, and was therefore surprised.
David went first and killed the Quatl on his side with the Varangians. My second Quatl killed the Legionnaires in the large zone on the left, and David’s point lead grew to 22 when the Theocrat performed a Charge Clash against my Apex, which died exactly to the point. David cursed, and I was relieved that the Apex hadn’t been left standing earlier. It had already taken six damage, and I was now able to perform a Charge Clash with the Raptors and Thunder Rider, both with Chant. It happened only at the end of the round, but the Theocrator died.
On the right flank, the small Thunder Riders killed the Moroi in front of them and then attacked the Prodmoroi, reducing them to a single stand. The Old Dominion’s lack of Resolve was once again frustrating; all comparable troops at that price point would have died. Well, never mind. The Athanatoi charged into the flank, and my Thunder Riders died, but this meant the Athanatoi couldn’t see me for one round.
In the rear, my Hunting Pack, together with the Winglord, crushed the Varangians. They learned why it’s better to have an odd number of stands per regiment. With that, the left flank was finally secured. David scored two zones again, I only one, and he maintained a lead of 20 points.


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