Montag, 5. Oktober 2026

Tournament results and army lists from Germany, September 2026

Hi everyone,

Unfortunately, the second half of the year has been a little quieter when it comes to the number of tournaments. Once again, there was only one tournament in the north in September. However, the 2nd Wesergeplänkel in Bremen was able to attract a solid field of 18 players.

So while there was noticeably less going on in September than during the first half of the year, there was still an exciting tournament and some interesting army lists to check out. So let’s take a look at what happened on the tables in Bremen.


2. Wesergeplänkel Kutami

05.09.2026 – 18 Player

The second Wesergeplänkel took place at Kutami right at the beginning of September, and with 18 players, the tournament had a solid field. Among the participants was also one of this year’s World Championship players, who wanted to use the tournament as another opportunity to test a list for the Worlds.

In addition to a generous prize pool provided by Para Bellum, there were also 10 small gnomes sponsored by Brave Humans with Sticks. This meant that, in the end, every player was able to take a little miniature home with them.

Three players were attending a Wesergeplänkel for the first time, while the rest were already familiar faces. As a result, the atmosphere was as relaxed as ever, and of course, there was plenty of chatting going on alongside the dice rolling.

You can find the full results here: 2. Wesergeplänkel im Kutami (TLAOK) - Turnierergebnisse | T³ - TableTop Turniere - Deutschland

Army Lists Bremen

  1. Place – Hanna with Sorcerer Kings

    For my army list, I deliberately made a few suboptimal choices. The reason was pretty simple: I just wanted to play all the water-themed stuff. I also wanted to field a few units that rarely get to see the tabletop in my armies and avoid doubling up on any cards.

    So there was a bit of friendly restraint involved, which also explains my choice of Warlord. And honestly, it all looked really cool together on the table:

    The list definitely has some significant weaknesses, so I didn’t go into the tournament expecting to win all three games. What I did want, though, was to have some fun with Impacts. A unit of MSU Lancers can reach 21 Impact hits thanks to the Raj’s Supremacy if I manage to get them into the flank.

    So I was fairly confident that, over the course of the tournament, I would at least get a few opportunities to enjoy that.

    Die perfekte Welle  [1995/2000]
    Sorcerer Kings

    == Sorcerer [90]: Court of Water
     * Dhanur Disciples (3) [130]: 
     * Marid Sahar (3) [180]: 
     * Ghols (3) [110]: Court of Water
     * Marid Apsara (1) [240]: 

    == Sorcerer [90]: Court of Water
     * Dhanur Disciples (3) [130]: 
     * Marid Sahar (3) [180]: 
     * Marid Shaytan (1) [240]: 
     * Ghols (3) [110]: Court of Water

    == (Warlord) Raj [115]: Court of Water, Bound to the Elements
     * Marid Lancers (3) [190]: 
     * Marid Lancers (3) [190]: 

    In the first game, I was up against Nauthi, one of Chios’ participants from last year, and his Theist list. I was able to win the game quite convincingly, although he did make things a little easier for me by occasionally blocking himself in.

    In the second game, I was paired down and faced Nicki’s opponent from the first round. This time, I encountered a beautiful Nords army with a Jarl as its Warlord. While we fought each other across the flanks, with both of us trying to put pressure on the other side, a Shaitan broke through the center and eventually secured the crucial zone I needed to win the game.

    In the final, I faced a Spires army with three Abominations, as well as double VCI and VC. The early pressure from the Lights was particularly problematic for the Sorcerer Kings, and doubly so because we were playing Flames of Conquest as the scenario.

    But then my big moment finally arrived: the long-awaited flank charge with 21 Impact Hits. I only managed to hit three times, though... okay, Impact Cavalry and Hanna are still not exactly the best of friends. So the rest of the army had to do the work and managed to bring the horse home in the end.


  2. Place Hickmix with Weavern
    A test version that Nicki had considered for Chios, but later decided against. In Bremen, he won twice against Nords and once against Dweghom Ardent, all fairly comfortably.

    Allergy Season [2000/2000]
    Weaver Courts

    == (Warlord) Rhun Sidhe [130]: Veil of Undergrowth
     * Kern Skirmishers (3) [120]: 
     * Kern Skirmishers (3) [120]: 
     * Ciannir Riders (3) [150]: 
     * Ciannir Riders (3) [150]: 
    == Mhor Sidhe [115]: Chitinous Metamorphosis
     * Wyrd Knights (3) [180]: 
     * Wyrd Knights (3) [180]: 
     * Crann Guardians (3) [180]: 
    == Mhor Sidhe [115]: Forest's Embrace, Cloud Seeding
     * Kern Skirmishers (3) [120]: 
     * Kern Skirmishers (3) [120]:  
     * Gallowglass Warriors (3) [220]: 
     * Will-O-Wisps (3) [100]:

  3. Place – Benny Culexuss aka with City States
    Benny remained unbeaten with his City States. He used the same list that had already brought him victory in Hamburg just a few weeks earlier. Apparently, there was no reason to change a concept that was already working.

    Ipy [2000/2000]
    The City States

    == (Warlord) Ipparchos [100]: 
     * Companion Cavalry (3) [140]: 
     * War Chariots (Flogobollon//Skorpios) (2) [270]: Flogobollon, Skorpios
     * Companion Cavalry (3) [140]: 
     * War Chariots (Flogobollon//Skorpios) (2) [270]: Flogobollon, Skorpios

    == Mechanist [80]: 
     * Clockwork Hoplites (4) [250]: 
     * Hephaestian (1) [220]: 

    == Aristarch [125]: Inscription of Lighter Alloys
     * Selinoi (3) [120]: 
     * Satyroi (3) [150]: 
     * Thorakites (3) [135]: Lochagos


Looking Ahead

There will be a bit more tournament action in the north and west again in October and November. Things kick off on October 17, 2026 with Conquest am Teutoburger Wald #3 in Bielefeld. With 14 of 16 spots currently filled, the tournament is already looking pretty full, but make sure to sign up: Conquest am Teutoburger Wald #3

November will then continue with several tournaments. On November 7, the First Argument of Ernst-August will take place in Hannover. The tournament is currently full, but players on the waiting list will be notified if a spot becomes available:First Argument of Ernst-August 

A week later, on November 14, the Bannerkrieg um Rodenbach “Part 7” will take place in Rodenbach. There are still a few spots available: Bannerkrieg um Rodenbach "Part 7" - Conquest

The month will wrap up on November 28 with Conquest im Sidequest #11 in Bremerhaven. With 11 of 18 spots currently filled and 19 players already registered as interested, there is still plenty of room for more players. Please note that your spot is only secured once you have paid: Conquest im Sidequest #11 

Best regards,

Hanna

Donnerstag, 1. Oktober 2026

Turnierergebnisse und Armeelisten September 2026 aus Deutschland

Moin zusammen,

die zweite Jahreshälfte fällt leider etwas dünner aus, was die Turnierdichte angeht. So gab es auch im September im Norden wieder nur ein Turnier, dafür konnte sich das 2. Wesergeplänkel in Bremen mit 18 Spielern über ein ordentliches Teilnehmerfeld freuen.

Damit war im September zwar deutlich weniger los als noch in der ersten Jahreshälfte, ein spannendes Turnier und einige interessante Armeelisten gab es trotzdem zu sehen. Schauen wir also einmal, was sich in Bremen so auf den Tischen getan hat.


2. Wesergeplänkel im Kutami

05.09.2026 – 18 Teilnehmer

Gleich zu Anfang September fand das zweite Wesergeplänkel im Kutami statt und mit 18 Spielern konnte das Turnier ein ordentliches Teilnehmerfeld vorweisen. Unter den Teilnehmern war unter anderem auch einer der Teilnehmer der diesjährigen Weltmeisterschaft, der das Turnier noch einmal nutzen wollte, um eine Liste für die WM zu testen.

Neben einem großzügigen Preispool von Para Bellum gab es außerdem noch 10 kleine Gnome, die von Brave Humans with Sticks gesponsert wurden. Damit konnte am Ende jeder Spieler eine kleine Figur mit nach Hause nehmen.

Insgesamt hatten sich drei Spieler zum ersten Mal zu einem Wesergeplänkel eingefunden, während der Rest bereits bekannte Gesichter waren. Entsprechend war die Stimmung gewohnt entspannt und neben den Würfeln wurde natürlich auch wieder ordentlich geschnackt.

Die vollständigen Ergebnisse findet ihr hier: 2. Wesergeplänkel im Kutami (TLAOK) - Turnierergebnisse | T³ - TableTop Turniere - Deutschland

Armeeliste Bremen

  1. Platz – Hanna mit Sorcerer Kings
    Ich habe mich bei meiner Armeeliste bewusst für ein paar suboptimale Entscheidungen entschieden. Der Grund dafür war ziemlich simpel: Ich wollte einfach das ganze Wasserzeug spielen. Außerdem wollte ich ein paar Einheiten aufstellen, die bei mir sonst nur selten den Spieltisch sehen und keine Karte doppeln. Ein bisschen freundliches zurückhalten also was auch meine Warlord Wahl erklärt. Und es sah wirklich schick gemeinsam auf dem Tisch aus:


    Die Liste hat durchaus einige signifikante Schwächen und ich bin daher nicht mit der Erwartung ins Turnier gegangen, alle drei Spiele zu gewinnen. Was ich aber unbedingt wollte, war Spaß mit Impacts zu haben. Eine MSU Lancer kommt dank der Supremacy des Raj auf 21 Impact Treffer, wenn ich sie in die Flanke bekomme. Entsprechend war ich zuversichtlich, dass ich das im Laufe des Turniers zumindest daran ein paar Mal meine Freude haben würde. 

    Die perfekte Welle  [1995/2000]
    Sorcerer Kings

    == Sorcerer [90]: Court of Water
     * Dhanur Disciples (3) [130]: 
     * Marid Sahar (3) [180]: 
     * Ghols (3) [110]: Court of Water
     * Marid Apsara (1) [240]: 

    == Sorcerer [90]: Court of Water
     * Dhanur Disciples (3) [130]: 
     * Marid Sahar (3) [180]: 
     * Marid Shaytan (1) [240]: 
     * Ghols (3) [110]: Court of Water

    == (Warlord) Raj [115]: Court of Water, Bound to the Elements
     * Marid Lancers (3) [190]: 
     * Marid Lancers (3) [190]: 

    Im ersten Spiel durfte ich gegen Nauthi, Chios Teilnehmer vom letzten Jahr, und seine Theist-Liste ran. Das Spiel konnte ich deutlich für mich entscheiden, wobei er sich dabei teilweise selbst etwas zustellte und mir damit das Leben deutlich einfacher machte.

    Im zweiten Spiel wurde ich runtergepaart und durfte gegen Nickis Gegner aus Spiel eins ran. Dabei traf ich auf eine wunderschöne Nords-Armee mit Jarl als Warlord. Während wir uns gegenseitig über die Flanken bekämpften und jeder versuchte, die gegnerische Seite unter Druck zu setzen, durchbrach eine Shaitan das Zentrum und konnte mir schließlich die entscheidende Zone für den Sieg sichern.

    Im Finale wartete dann eine Spire-Armee mit drei Abominations sowie jeweils doppelten VCI und VC. Gerade der frühe Druck durch die Lights war für die Sorcerer Kings problematisch und das gleich doppelt, da wir als Szenario Flames of Conquest spielten.

    Aber dann kam endlich mein großer Moment: der lang ersehnte Flankencharge mit 21 Impact Hits. Ich traf zwar nur drei mal... okay, Impact Kavallerie und Hanna sind weiterhin keine Freunde. Also musste der Rest arbeiten und schaukelte das Pferd dann nach Hause.


  2. Platz Hickmix mit Weavern
    Eine Testversion die Nicki für Chios überlegt hatte und dann später wieder verworfen. In Bremen gewann er zwei Mal gegen Nords und ein Mal gegen Dweghom Ardent solide.

    Allergy Season [2000/2000]
    Weaver Courts

    == (Warlord) Rhun Sidhe [130]: Veil of Undergrowth
     * Kern Skirmishers (3) [120]: 
     * Kern Skirmishers (3) [120]: 
     * Ciannir Riders (3) [150]: 
     * Ciannir Riders (3) [150]: 
    == Mhor Sidhe [115]: Chitinous Metamorphosis
     * Wyrd Knights (3) [180]: 
     * Wyrd Knights (3) [180]: 
     * Crann Guardians (3) [180]: 
    == Mhor Sidhe [115]: Forest's Embrace, Cloud Seeding
     * Kern Skirmishers (3) [120]: 
     * Kern Skirmishers (3) [120]:  
     * Gallowglass Warriors (3) [220]: 
     * Will-O-Wisps (3) [100]:

  3. Platz – Benny Culexuss aka mit City States
    Weiterhin ungeschlagen blieb Benny mit seinen City States. Dabei setzte er auf die gleiche Liste, mit der er bereits wenige Wochen zuvor in Hamburg den Sieg holen konnte. Offenbar gab es also keinen Grund, an einem funktionierenden Konzept etwas zu ändern.

    Ipy [2000/2000]
    The City States

    == (Warlord) Ipparchos [100]: 
     * Companion Cavalry (3) [140]: 
     * War Chariots (Flogobollon//Skorpios) (2) [270]: Flogobollon, Skorpios
     * Companion Cavalry (3) [140]: 
     * War Chariots (Flogobollon//Skorpios) (2) [270]: Flogobollon, Skorpios

    == Mechanist [80]: 
     * Clockwork Hoplites (4) [250]: 
     * Hephaestian (1) [220]: 

    == Aristarch [125]: Inscription of Lighter Alloys
     * Selinoi (3) [120]: 
     * Satyroi (3) [150]: 
     * Thorakites (3) [135]: Lochagos


Ausblick

Im Oktober und November ist im Norden und Westen wieder etwas mehr auf den Turniertischen los. Den Anfang macht am 17.10.2026 das Conquest am Teutoburger Wald #3 in Bielefeld. Mit aktuell 14 von 16 Plätzen ist das Turnier bereits gut gefüllt, aber meldet euch an: Conquest am Teutoburger Wald #3

Im November geht es dann direkt mit mehreren Turnieren weiter. Am 07.11. findet in Hannover das First Argument of Ernst-August statt, welches aktuell bereits voll ist, aber Nachrücker informiert werden, wenn etwas frei wird: First Argument of Ernst-August 

Eine Woche später, am 14.11., geht es in Rodenbach mit dem Bannerkrieg um Rodenbach „Part 7“ weiter. Dort sind aktuell noch einige Plätze frei. Bannerkrieg um Rodenbach "Part 7" - Conquest

Den Abschluss des Monats bildet am 28.11. Conquest im Sidequest #11 in Bremerhaven. Mit 11 von 18 Plätzen und 19 vorgemerkten Spielern ist auch hier noch einiges an Platz für weitere Spieler. Bittet beachtet, dass euer Startplatz erst fest ist, wenn ihr bezahlt habt. Conquest im Sidequest #11 

Grüße

Hanna

Donnerstag, 3. September 2026

Tournament results and army lists from Germany, August 2026

Hi everyone,

August is over, and once again there was plenty of dice rolling in Northern and Central Germany this month. Two nice events were on the calendar, and despite the relatively modest number of participants, both provided a great atmosphere, some interesting army lists, and the occasional barbecue evening.

As in previous months, a quick note for our international readers: there are virtually no two-day tournaments in Germany. Most events consist of three rounds and are therefore often decided by the SoS tiebreaker. SoS stands for Strength of Schedule and essentially describes how successful the opponents you played throughout the tournament were.


Dweghomfürst die Erste

01.08.2026 – 8 Player

After quite some time, a store tournament was held at Dweghomfürst once again. Space is definitely at a premium in the store, but that didn’t deter the local Conquest community.

You can find the full results here: Dweghomfürst die Erste - Turnierergebnisse | T³ - TableTop Turniere - Deutschland (The T3 faction listings are incorrect.)

Armylist Hamburg

  1. Place 1 – Benny Culexuss aka with City States 
    Benny took first place with a friendly shooting list featuring an Ipparchos. Thanks to the 4  chariots, the reinforcement curve is really nice, and from round two onwards, the nasty cars start putting a lot of pressure on the flanks.

    Ippy [2000/2000]

    The City States

    == (Warlord) Ipparchos [100]: 
     * Companion Cavalry (3) [140]: 
     * War Chariots (Flogobollon//Skorpios) (2) [270]: Flogobollon, Skorpios
     * Companion Cavalry (3) [140]: 
     * War Chariots (Flogobollon//Skorpios) (2) [270]: Flogobollon, Skorpios

    == Mechanist [80]: 
     * Clockwork Hoplites (4) [250]: 
     * Hephaestian (1) [220]: 

    == Aristarch [125]: Inscription of Lighter Alloys
     * Selinoi (3) [120]: 
     * Satyroi (3) [150]: 
     * Thorakites (3) [135]: Lochagos

Bannerkrieg um Rodenbach „Part 6“

29.08.2026 – 10 Player 

The second tournament of the month took place at the end of August in Rodenbach: Bannerkrieg “Part 6”. Ten players showed up and were treated not only to some Conquest, but also to an excellent barbecue courtesy of Alex. So this was a tournament where both dice and coals were brought to the glow.

You can find the full results here: Bannerkrieg um Rodenbach "Part 6" - Conquest - The Last Argument of Kings-Turnier in Rodenbach | T³

Armylist Rodenbach

  1. Place – Lena mit Wadrhun
    Lena took the victory, showing the boys down south again that women dominate the German Conquest scene. I personally really like her Tribes list, and it also goes in a direction that I enjoy playing myself.

    Double the death [1985/2000]
    The W'adrhŭn

    == Scion of Death [135]: Kiss of the Dilosaur, Cure
     * Chosen of Death (3) [210]: 
     * Chosen of Death (3) [210]: 
     * Hunters (3) [150]: 
     * Hunters (3) [150]: 

    == Matriarch Queen [125]: Death, Death's Gaze
     * Braves (5) [205]: Aberration
     * Warbred (3) [180]: 
     * Warbred (3) [180]: 

    == (Warlord) Chieftain [100]: Conquest
     * Veterans (3) [160]: 
     * Quatl (1) [180]:


Conclusion

There are still a few tournaments on the calendar for September and October. The 2nd Wesergeplänkel will take place in Bremen on September 5th, 2026, and with 18 players already signed up, it is completely booked out. So if you’re still hoping to get a spot, you’ll have to hope for someone to drop out.

Registration link: 2. Wesergeplänkel im Kutami (TLAOK) | T³

In addition to the generous prize pool provided by Para Bellum, I also donated 10 miniatures and a dice set, so that every player would be able to go home with a prize.


The 7th Eroberung der Scheune in Bedburg was originally scheduled to take place on September 26th, 2026. Unfortunately, the tournament had to be cancelled this time due to a lack of interest from the community. Given the current fuel prices, though, I can’t really blame people for not wanting to drive all the way across Germany for a tournament.

If you’re still looking for a tournament spot, there’s another opportunity in October. Mark October 17th, 2026 on your calendar: Conquest am Teutoburger Wald #3 will take place in Bielefeld, and there are currently still spots available.

Registration link: Conquest am Teutoburger Wald #3 | T³

Cheers,

Hanna

Turnierergebnisse und Armeelisten August 2026 aus Deutschland

Moin zusammen,

der August ist vorbei und auch in diesem Monat wurde im Norden und in Mitteldeutschland wieder fleißig gewürfelt. Zwei schöne Events standen auf dem Programm, die trotz eher überschaubarer Teilnehmerzahlen für gute Stimmung, interessante Listen und den ein oder anderen Grillabend gesorgt haben.

Wie auch in den letzten Monaten kurz der Hinweis für unsere internationalen Mitleser, dass es in Deutschland nahezu keine Zwei-Tages-Turniere gibt. Die meisten Events bestehen aus drei Runden und werden daher häufig über den Tiebreaker SoS entschieden. SoS steht für Strength of Schedule und beschreibt im Grunde, wie erfolgreich die Gegner abgeschnitten haben, gegen die man im Laufe des Turniers gespielt hat.


Dweghomfürst die Erste

01.08.2026 – 8 Teilnehmer

Nach längerer Zeit fand im Dweghomfürst wieder ein Ladenturnier statt. Platztechnisch ist der Laden durchaus herausfordernd, aber davon ließ sich die lokale Conquest-Gemeinde nicht abschrecken. 

Die vollständigen Ergebnisse findet ihr hier: Dweghomfürst die Erste - Turnierergebnisse | T³ - TableTop Turniere - Deutschland (Die T3 Fraktionen stimmen nicht)

Armeeliste Hamburg

  1. Platz 1 – Benny Culexuss aka mit City States 
    Den ersten Platz holte sich Benny mit einer freundlichen Beschussliste und Ipparchos. Mit 4 Streitwägen ist die Reinforcementkurve wirklich nett und die fiesen Autos fangen ab Runde zwei über den Flanken an massiv Druck zu machen.

    Ippy [2000/2000]

    The City States

    == (Warlord) Ipparchos [100]: 
     * Companion Cavalry (3) [140]: 
     * War Chariots (Flogobollon//Skorpios) (2) [270]: Flogobollon, Skorpios
     * Companion Cavalry (3) [140]: 
     * War Chariots (Flogobollon//Skorpios) (2) [270]: Flogobollon, Skorpios

    == Mechanist [80]: 
     * Clockwork Hoplites (4) [250]: 
     * Hephaestian (1) [220]: 

    == Aristarch [125]: Inscription of Lighter Alloys
     * Selinoi (3) [120]: 
     * Satyroi (3) [150]: 
     * Thorakites (3) [135]: Lochagos

Bannerkrieg um Rodenbach „Part 6“


29.08.2026 – 10 Teilnehmer 

Beim zweiten Turnier des Monats ging es Ende August nach Rodenbach zum Bannerkrieg „Part 6“. Zehn Spieler fanden sich ein und wurden dabei nicht nur mit Conquest, sondern auch ganz hervorragend von Alex mit Grillgut versorgt. Ein Turnier, bei dem also sowohl Würfel als auch Kohlen zum Glühen gebracht wurden.

Die vollständigen Ergebnisse findet ihr hier: 
Bannerkrieg um Rodenbach "Part 6" - Conquest - The Last Argument of Kings-Turnier in Rodenbach | T³

Armeeliste Rodenbach

  1. Platz 1 – Lena mit Wadrhun
    Den Sieg holte sich wieder Lena und zeigte den Jungs im Süden erneut, dass die deutsche Conquest-Landschaft von Frauen dominiert wird. 
    Ihre Tribes-Liste gefällt mir persönlich ziemlich gut und geht auch in eine Richtung, die ich selbst gerne spiele.

    Double the death [1985/2000]
    The W'adrhŭn

    == Scion of Death [135]: Kiss of the Dilosaur, Cure
     * Chosen of Death (3) [210]: 
     * Chosen of Death (3) [210]: 
     * Hunters (3) [150]: 
     * Hunters (3) [150]: 

    == Matriarch Queen [125]: Death, Death's Gaze
     * Braves (5) [205]: Aberration
     * Warbred (3) [180]: 
     * Warbred (3) [180]: 

    == (Warlord) Chieftain [100]: Conquest
     * Veterans (3) [160]: 
     * Quatl (1) [180]:


Schlusswort

Im September und Oktober stehen aktuell noch Turniere auf dem Kalender. Das 2. Wesergeplänkel findet am 05.09.2026 in Bremen statt und ist mit 18 Spielern bereits ausgebucht. Wer noch auf einen Platz hofft, muss also auf einen Nachrücker hoffen.

Link zur Anmeldung: 2. Wesergeplänkel im Kutami (TLAOK) | T³

Neben dem großzügigen Preispool von Para Bellum habe ich noch 10 Figuren und ein Würfelset gespendet, damit nachher jeder Spieler mit einem Preis nach Hause geht. 


Am 26.09.2026 sollte eigentlich die 7. Eroberung der Scheune in Bedburg stattfinden. Das Turnier wurde allerdings leider abgesagt, da sich aus der Community dieses Mal zu wenig Interesse ergeben hat. Bei den aktuellen Spritpreisen kann ich es den Leuten allerdings auch nicht verdenken, für ein Turnier nicht unbedingt quer durch die Republik fahren zu wollen.

Wer trotzdem noch einen Turnierplatz sucht, kann im Oktober fündig werden und sich den 17.10.2026 vormerken. In Bielefeld findet Conquest am Teutoburger Wald #3 statt. Dort sind aktuell noch Plätze frei.

Link zur Anmeldung: Conquest am Teutoburger Wald #3 | T³

Grüße

Hanna

Dienstag, 25. August 2026

The Orders Update: The New Infantry Regiments of the Hundred Kingdoms

Hey everyone,

we’re still on vacation, but after going to bed at a reasonably civilized hour for once yesterday, I woke up right on schedule for my usual working hours today. And before I do something completely unreasonable like actually getting some work done, I might as well write about the new Orders for the Hundred Kingdoms.

The Hundred Kingdoms recently received a pretty substantial update. Alongside changes to the Supremacies, Dynastic Alliances, and Spell Lists, the biggest addition was three new Regiments for the Orders.

There is also a new special rule called Sacred Relics. If you use exclusively [The Orders] Characters, you gain access to these Relics. And the interesting part is that they cost nothing and come in addition to a Mastery or Heirloom.

The new Regiments can also be upgraded with additional options. However, each bonus can only be taken once per Regiment type.

What makes all of this particularly interesting to me is that it could make pure Order armies considerably more appealing. Infantry lists in particular stand to benefit from these changes, and perhaps you no longer automatically have to reach for an Imperial Officer when you want to play such a list.

That is exactly what I want to take a closer look at in this article. So, what can the three new Regiments do, which options are worth taking, and what kind of army can you actually build around them?

Since this article is about pure Order armies, let’s start by looking at the Characters. There are only two models that are really relevant here: the new Priory Commander Sword and the Errant of the Order of the Shield, who also received a few changes with the update. After that, we’ll look at the Sacred Relics, which both of them can get for free in a pure Order army, and then move on to the Regiments and their Relics.


Yes, I know these are Ashen Dawn, but I don’t have any pictures of the newly painted 100k infantry yet. So for now, this article contains plenty of pictures from Nauth’s gorgeous 100k army as well as some photos of my old 100k.


Errant of the Order of the Shield

Many of you will be familiar with my article on the Hundred Kingdoms, where I gave the old Errant of the Order of the Shield, whom I’ll simply refer to as the Errant from here on, a rather mixed review. And looking back at my conclusion at the time, that assessment wasn’t entirely unjustified. The profile was solid, and he had a few nice rules, but overall he simply lacked the direct impact needed to justify a permanent place in most lists.

That has changed quite significantly with the Orders Update. The Errant doesn’t just receive a few minor tweaks, but several changes that make him interesting for both Order and non Order lists. His points cost and solid combat profile remain unchanged, but he trades some of his rather unnecessary special rules for much more interesting ones.

Raise the Levies allows him to give a friendly non Veteran, non Monster Regiment within 8 inches Regeneration (4) until the end of the round. Free healing for Regiments such as Crossbows, which are rarely Veteran, or Men at Arms is obviously pretty solid. There is a bit of anti synergy here, though, because in a 100k army we generally want to have as many Veteran Regiments as possible.

Drive for Justice, on the other hand, is my personal “Fuck you, Old Dominion” button. All Infantry Regiments within 8 inches simply gain Fearless. And with that, we have finally arrived at the whole “Brave Humans with Sticks” theme. Do I think this is too good? Absolutely. Does it speak to my soul on a thematic level? Even more so.

I have to admit, though, that this special rule is probably more interesting outside of Order lists, since Order already comes with Fearless by default. Thematically, however, the rules fit even better. In the lore, the Order of the Shield is described as protectors, teachers, and supporters of the common people. And with the new Errant, that feels much more like the Order I know from the background.

As a Warlord, he continues this trend. The name of his Supremacy alone, For All Mankind, is enough to make my hobby heart beat a little faster. On top of that, his Regiments cannot become Shattered and he ignores the Memories of the Red Years rule. I personally find that almost a little sad, because I really like those little bits of flavour in the rules. On the other hand, several people have since sent me some really cool Theist and Order lists that gain Divine Purpose through the Crusading Noble Lord, with an Archangel somewhere nearby smiling approvingly.

There is one important detail here, though: the Regeneration given to Infantry by the Archangel does not stack with Raise the Levies. Both grant Regeneration (4), so you don’t suddenly end up with Regeneration (8).

On top of all that, there is the old Order Supremacy, but better. The activated part of the Supremacy gives all friendly Regiments +1 Attack and Hardened (1). That is a pretty serious boost and makes the Errant considerably more interesting as a Warlord.

Whether a Theist and Order list like this will actually establish itself as a tournament viable option remains doubtful for now. But that isn’t necessarily the point for me. At least we now have the option to build lists like this. And considering how many people have been asking for exactly that, I think that’s pretty damn cool.


Priory Commander (Sword)

After that wall of text, we get to the next one: Sir Igor the Hunchback.

Seriously, Para Bellum regularly fails to take proper, good looking pictures of their models. Sometimes I genuinely think they do it on purpose.

The Commander of the Order of the Sword has a similar profile to the Commanders of the other two Orders, only with even more hitting power. For a mere 120 points, we get one of the best melee profiles in the game. C4, 7 Attacks and Cleave 1. On top of that, he gives the Regiment he joins Counter-Attack and has Parry himself. He also has Resolve 4 and, should he somehow find himself in a duel, 5 Wounds, Hardened (1) and Fearless.

With Eccentric Fighting Style and Caledburn, things get downright ridiculous. 9 Attacks with Cleave 1, rerolling all failed rolls, while the opponent has to reroll successful Defence saves. That was already strong on the other Characters, but giving it Cleave makes it even more absurd here. With a Relic, you can even get this guy up to Cleave 2. At that point, the Commander officially becomes a monster.

His Warband is slightly different from those of the other Commanders. He can take Men at Arms, Militia and the new Penitents of St. Lazarus as Mainstay, while the rest of the Order roster becomes Restricted. That doesn’t sound particularly exciting at first, but when you look at his Supremacy, some truly horrible things start happening. Very horrible things.

His Supremacy, Lead by Example, allows us each round, after activating an Order Regiment, to activate another non Veteran Regiment, provided it happens to be the next card in the deck. That Regiment immediately rallies, meaning it performs a Rally Action, gains +1 Clash and gets an additional +2 to its Charge.

The first thing that stands out is that we don’t actually have that many useful targets. Household Knights would obviously be nice, but they can’t be taken as non Veteran, and that’s not something you really want anyway. Household Guard and Mounted Squires could still be used effectively, though. The most common target will probably be Men at Arms. They are extremely cheap, can be fielded in large numbers and suddenly become pretty unpleasant when led by a Commander who hits like a truck.

But even smaller units can suddenly hurt a lot with this. A Charge with Crossbows or Bowmen is normally something the opponent just smiles wearily at. With this Supremacy, things suddenly look very different.

And yet, I wouldn’t focus too much on the actual bonuses. The mere fact that you permanently have the possibility of such a double activation opens up an incredible number of options. An Order Regiment might, for example, destroy an enemy Regiment and suddenly allow a unit of Bowmen to run straight in front of the enemy knights and protect them with their bodies. Or you can use the additional activation to pin an enemy unit with a Move and Charge, setting up a Counter-Charge for the following turn.

To me, the real strength lies in the fact that the opponent constantly has to account for the possibility that something else will activate after an Order Regiment. And depending on the situation, that additional activation can be used in completely different ways.

The second part of the Supremacy, giving all Infanterie Regiments Impact 3 once per game, is nice and certainly something you’ll happily take.

All in all, the Priory Commander is therefore a very interesting and definitely tournament viable Character for me. He brings plenty of hitting power himself, has a strong Supremacy, and opens up a lot of possibilities through his Warband.



Relikte für Charaktere

Now we come to the part of the update that probably has the most potential for me: the Sacred Relics.

As mentioned before, in a pure Order army, every [The Orders] Character gets a Sacred Relic for free. And this comes in addition to any Mastery or Heirloom they might take.

That combination is exactly what makes the Relics so interesting. We aren’t just getting a small bonus on top. Some of them can completely change the role of an entire Regiment.

Let’s take a look at the individual options.

Lathander Sacrifice

This is the option for everyone who enjoys removing things from the table.

Once per game, during its activation, the Regiment the Character is attached to may perform a Clash Action outside of the normal sequence. The Regiment is then immediately destroyed.

That initially sounds like a pretty absurd trade, and honestly, it is. You sacrifice an entire, very expensive Order Regiment, but in return you get two Clash Actions and can potentially take a decisive enemy unit down with you.

I think this one will probably be seen rather rarely.


First to Answer

Much simpler and pretty much an auto pick: the Regiment gets Vanguard (5).

There really isn’t much more to say. Vanguard is always good, and especially for Regiments that want to apply early pressure or reach important positions on the battlefield, it can make a huge difference.

With a unit of Sealed Temple, for example, that means they can move a whopping 21" onto the battlefield.


Sword of the First Order

The Character gains Cleave (+1) and Flurry.

This is pretty much exactly what you would expect from a Relic called Sword of the First Order: the guy simply gets better at killing things with a sword.

Second best ability right after First to Answer. Combined with Eccentric Fighting Style and Caledburn, it gets pretty ridiculous.


Oathstone

Both the Regiment and the attached Character ignore Hits or Wounds caused by Lethal Demise, Decay, or Aura of Death.

Situational and very dependent on the opponent, but definitely nice to have.


Hammer Drill

The entire Regiment gains Impact (2).

Yes, this is obviously only useful for Infantry, and I already know how many people are going to look at this and see very little value in it. But simply having the option to remove Objective Markers more easily with Infantry makes it interesting to me. Especially in scenarios with a lot of Objectives, this could make a real difference.

On top of that, you can give the Character the Lance. This allows him to reroll his Impact Attacks and gives him Brutal Impact (1).

Will we see this one often? I don’t think so. But in scenarios with a lot of Objectives, it can definitely be useful.


Oath Unbroken

Once per game, you can use this Mastery after a Defence Roll. The Regiment automatically passes its Resolve Test.

Wow. Along with First to Answer, this is definitely one of the best options. Simply being able to automatically pass any Resolve Test is incredibly powerful, especially when Knights or a large block have taken a lot of Wounds and are then attacked in the flank or rear. The automatic success also overrides things like automatic failures.


Like Gods Among Men

If the Cavalry Regiment the Character is attached to successfully performs a Charge Action, a friendly Infantry Regiment within 8 inches immediately heals 4 Wounds.

The Errant used to have this as a special rule when nearby. It’s a very nice ability, since it allows you to heal St. Lazarus or Order of the Sword Regiments. The problem is that they will usually be out of range...

Overall, I don’t think any of the Sacred Relics are actually bad. Some are really strong, while many are more situational and will become more or less interesting depending on your army concept or opponent.

And honestly, that’s perfectly fine. But there is one thing we shouldn’t forget: they cost you your second Supremacy.


Order of the Sword

Now let’s get to the Infantry units and the best Infantry in the game: the Order of the Sword.

So far, W’adrhŭn Infantry was mainly known for having extremely high points costs, but the Order of the Sword are anything but cheap at 220 points. They are priced in the same league as the Crimson Tower. If they weren’t a Medium choice, they definitely wouldn’t be a particularly interesting option. But that is exactly the Elite slot for a Medium choice that the Hundred Kingdoms have been missing.

By Hundred Kingdoms standards, Movement 6 makes this Infantry pretty mobile, and with Fluid Formation and Unstoppable, they have a realistic Charge of 8.5" + 1D6. And once they get there, they hit like a truck.

With Clash 4, 5 Attacks and Cleave 1, they are already solid, but Masters of the Sword is what makes them really interesting. For every point of difference in Clash, they gain one of three effects. Either +1 Attack, which will probably be the most common choice, Flawless Strikes, which means they ignore natural 1s on Defence Rolls, or Relentless Blows, which makes rolled 1s count twice.

Mathematically, +1 Attack and Relentless Blows are pretty much equal. I’m not someone who likes building a strategy around rolling 1s, though, so I prefer the additional Attack. With Clash 4, they get just under 16 Hits with Inspire, although here it only gives them rerolls on 6s. You can even charge them into Hindering Terrain or Water without too much concern, since they still produce a pretty respectable number of Hits.

And if something does manage to hit back, they can defend themselves reasonably well with Hardened (1), Parry, Resolve 4 and Fearless. But the best part, the really best part, and probably what most Hundred Kingdoms players have been waiting for, is the 5 Wounds.

For those who have read the lore, it’s also clear why their left arms are free of armour. If you don’t like the look of that, the Crusader arms can also be fitted to the Order of the Sword with a little cutting and gluing. The helmets from the Crusader and the Sealed Temple work as well. The Crimson Tower helmets are a little oversized, but they still work and make the unit look quite a bit cooler.


Penitents of St Lazarus

The Order of St. Lazarus was cast out by the other Orders in the lore. Dark magic and other unpleasant things have left these guys looking appropriately messed up today. And on the tabletop, the Penitents also bring something to the Hundred Kingdoms that has been largely missing so far. Just like their brothers, they have Lethal Demise (2) and Aura of Death (2), which opens up some new ways to play them.

The Penitents are first and foremost a classic anchor unit. With Defence 3, Shields, Oblivious and Resolve 3, they do that job pretty well. Essentially, they are expensive Men at Arms who are better armoured and can deal damage simply by being there or through the Character attached to them. With Clash 2 and 4 Attacks, they certainly aren’t designed to tear the enemy apart in melee.

The complete package costs a modest 155 points, with each additional Stand costing another 40 points. Four Wounds per model obviously isn’t a lot for human Infantry, but overall the Penitents are simply solid and cheap. They aren’t overpowered, but they are good enough.

Larger blocks of five or seven models in particular are pretty unpleasant to deal with. They aren’t easy to kill, they deal damage back through Lethal Demise and Aura of Death, and they can be healed at the same time. This gives the Hundred Kingdoms exactly the kind of role that has been missing in some areas until now.

You don’t necessarily have to do this through the Errant. The Chapter Mage is another option, and that’s also where we obviously need to consider the buffs from Imperial Officers, because Defence 4 and Hardened (1) is a nasty combination.

On top of that, they have Movement 6, making them faster than the usual Hundred Kingdoms Infantry once again. And they are a Medium Regiment.


Martyrs of St Lazarus

If the Penitents are the tough anchors of the Order of St. Lazarus, then the Martyrs of St. Lazarus are their much more aggressive brothers.

The points cost and defensive stats are identical. The difference is that they are a Light Regiment and, of course, much more offensive.

The profile is already pretty absurd on its own. Six Attacks on a 100k Regiment are exactly what you want to see, and with Cleave, Linebreaker and Terrifying, the Martyrs simply deal too much damage for their weight and price class. On top of that, they have Movement 6 and Unstoppable.

Things get downright silly when you add Aura of Death (2) and Lethal Demise (2). The Martyrs don’t just want to run into the enemy and roll six Attacks. They also deal damage simply because the enemy activates near them or attacks them. And with D3, Resolve 3 and Oblivious, they are surprisingly durable on top of everything else.

And this is the point where I start wondering what exactly went wrong at Para Bellum. 155 points.

Honestly, I think 170 or even 180 points would still be a fair price for them. The only thing that keeps them somewhat in check is the fact that they are Restricted with the exception of the Sealed Temple Commander. But seriously, what is wrong with these guys?

As a Light Regiment, they hit more than hard enough, they are fast, and they are surprisingly durable. Give them an Imperial Officer as a Warlord and use the one time Fluid Formation, and things start looking like actual war crimes.

I consider the Martyrs one of the best Light Units in the game and definitely an S Rank choice that you can take multiple times without much hesitation.

I’ve played several lists with an Imperial Officer and four units of Martyrs myself. They simply run over a surprisingly large portion of whatever the opponent puts in front of them. And if you also put a Sword Commander into the Martyrs, which isn’t necessarily my preferred option, you can even pretty comfortably ignore Flurry Regiments.


The Orders Regiment Upgrades

Alongside the Sacred Relics for our Characters, there is a second new toy for pure Order lists: Orders Regiment Upgrades.

And once again, the first thing to note is that the upgrades themselves are really cheap. We’re talking about 5 to a maximum of 10 points. At the same time, there is one important restriction: each Regiment type can only receive an upgrade once.

What this means in practice is that I can’t simply take two Order of the Crimson Tower Regiments and give both of them Oathsworn. If, however, I take one Regiment of Order of the Crimson Tower and one Regiment of Order of the Sword, both can take Oathsworn because they are different Army List Entries.



Laurel of Triumph – 10 Points

Once per game, after an Attack Roll or Defence Roll, the Regiment may completely reroll that roll.

For 10 points, this is pretty strong and is what my Crimson Tower will always get. They fail their 15 Impacts often enough that having a second chance is genuinely useful.


Banner of Wrath – 5 Points

The Regiment gains Fury.

For five points, there really isn’t much to discuss. +1 Attack on the Charge is great for pretty much everything. Sealed Temple with a Commander and Vanguard will be particularly happy about it. But the Martyrs and Order of the Sword also get another boost to their damage output.

My favourite option.


Disciplined Advance – 5 Points

The Regiment gets +1 Charge Distance.

To me, this is one of those upgrades that looks rather unimpressive on paper but regularly makes you think on the tabletop: “Good thing I spent those five points.”


Oathsworn – 5 Points

The Regiment’s Command Stand gains Die Fighting.

This can be pretty nasty on a Regiment of Ashen Dawn or Order of the Sword, but most of the time, I think the other options are more interesting.

The effects are nice and the costs are very low. My biggest problem so far, especially when running multiple Regiments of the same type, has been keeping track of which Regiment has which special rules. My opponent and I have both struggled with that. I usually mark them with a little note, which isn’t exactly pretty.

I think this is where we’ll have to get a little more creative with our conversions in the future.




An Order Army: Light Rush

Let’s finish with the part I personally always find the most exciting: what do we actually do with all this new stuff?

If I wanted to build a competitive 100k list, I honestly wouldn’t try to cram all three new Regiments into the same army. Just because three new units have been released doesn’t mean you have to play all three at once.

So far, I’ve had the most success with lots of Martyrs and an Imperial Officer giving them Fluid Formation and Vanguard. Add a Crimson Tower Commander so I don’t have to rely on Reinforcement rolls, and you already have a pretty fast and unpleasant list.

At the club, however, I also tested the Order of the Sword Commander against W’adrhŭn and found a cooler build that includes all three new Regiments. And naturally, that fits this article much better.

The whole thing relies more heavily on Reinforcement rolls than the Imperial Officer and Crimson Tower version, but it basically plays the same way. A lot of players simply don’t really know how to deal with a Light Rush. When several fast Regiments suddenly come charging towards them at the same time and start applying pressure in the first few rounds, many armies quickly find themselves on the back foot.

Normally, these kinds of Regiments also tend to be rather poorly armoured. That isn’t really the case with the Martyrs, though.

At the top tables, things obviously look a little different. You actually need to know how to play the rush. A Light Rush is by no means an auto win, and good players know exactly how to keep their distance, deny Charges, and pick apart individual Regiments. But that’s exactly what makes it so interesting.

If, on the other hand, I wanted to build a themed list that showcases as much of the new Order stuff as possible, I’d go roughly in this direction:

Martyrs reine Order [2000/2000]
The Hundred Kingdoms

== (Warlord) Priory Commander (Sword) [170]: Caledburn, First to Answer, Eccentric Fighting Style
 * Order of the Sword (3) [220]: 
 * Martyrs of St Lazarus (3) [155]: 
 * Martyrs of St Lazarus (3) [155]: 
 * Men at Arms (7) [265]: Seasoned Veteran

== Errant of the Order of the Shield [100]: Oath Unbroken 
 * Penitents of St Lazarus (5) [235]: 
 * Militia Bowmen (3) [90]: 
 * Order of the Sword (3) [225]: Oathsworn

== Errant of the Order of the Shield [135]: Mask of Eaklides, Sword of the First Order, Art of War
 * Militia Bowmen (3) [90]: 
 * Martyrs of St Lazarus (3) [160]: Banner of Wrath 

What I like about this list is that it does a pretty good job of showing what I imagine a pure Order army to look like. We have the fast Martyrs, which can apply pressure early, the more durable Penitents as a solid block, and the Men at Arms as a larger Infantry block that can become surprisingly unpleasant to deal with.

Thanks to Vanguard, the Commander can quickly follow behind the Martyrs and use Lead by Example to repeatedly activate wherever the Martyrs have cleared the way. So far, the Commander’s nine Attacks have accounted for roughly a third of all the kills in my test games with the list.

The two Errants, on the other hand, have different jobs. One joins the Penitents and supports the Infantry core, while the other, equipped with Mask of Eaklides, Sword of the First Order and Art of War, is much more focused on his own combat power and is meant to apply pressure early.

I like the Imperial Officer and Vanguard version even more, but this setup at least avoids the risk of accidentally overextending yourself. In most cases, you’ll still force the opponent to activate in the first two rounds and can use Move and Charge to send the first Martyrs crashing into the enemy.

The list isn’t without its problems, though. We only have four Medium Regiments here, so that’s something you really need to keep in mind while playing. The list has plenty of Lights, but that is also exactly why you can run into problems in certain scenarios or against certain opponents once the Mediums have been removed from the table.

Fortunately, with the exception of Flames of Conquest, the new scenarios are generally quite friendly to this type of army. Even Cursed Sanctuaries works pretty well thanks to the healing and the Resolve 4 to 5 on the scoring Regiments.

Would I actually take this to a tournament in the end? A pure Order Infantry list with brave humans flooding the battlefield armed with very pointy sticks in the form of swords?

Definitely.

I hope you enjoyed the article despite the sheer amount of text, and I’d be really interested to hear about your experiences with the new Order models.

Cheers,

Hanna