Game 2, and once again against the City States. First, here's my list for reference:
Unkreativ [2000/2000]
The
Hundred Kingdoms
Relentless Drill
== (Warlord) Priory Commander (Crimson Tower) [110]:
* Order of the Ashen Dawn (3) [240]:
* Order of the Ashen Dawn (3) [240]:
* Order of the Crimson Tower (3) [215]: Standard Bearer
*
Order of the Crimson Tower (3) [200]:
== (Warlord) Imperial Officer [90]: Brace for Impact, On Your Feet
* Mercenary Crossbowmen (3) [105]:
* Mercenary Crossbowmen (3) [105]:
* Men at Arms (3) [110]: Standard Bearer
== Noble Lord [90]: Weapon Master, Graceful Combatant
* Mercenary Crossbowmen (3) [105]:
* Household Knights (3) [140]: Standard Bearer
* Household Knights (3) [140]: Standard Bearer
* Mercenary Crossbowmen (3) [110]: Standard Bearer
Dennis' list (cheekily stolen from Discord).
Ari Van Guard [1995/2000]
The City States
== (Warlord) Aristarch [170]: Atalanta's Spear, Expert Scouts
* Satyroi (3) [200]:
* Selinoi (3) [130]:
* Selinoi (3) [130]:
* Agema (3) [195]: Xypharchos
== Polemarch [150]: Primodynamic Globe, Blades of Eakides, Disorienting Strikes
* Agema (4) [245]: Xypharchos
* Minotaur Haspists (3) [180]:
* Minotaur Haspists (3) [180]:
* Selinoi (3) [130]:
== Mechanist [80]:
* Thorakites (4) [205]: Xypharchos,
Minotaur Thyrean Auxiliary
Dennis had taken the nasty new stuff from the City States, but the two-handed cows were missing. That relieved me massively internally and immediately set my plan for the game. There was simply no realistic chance of me scoring well against that setup in the first three or four rounds, since I had decided against the Sealed Temple in the list and didn't want to split myself up either. Dennis' army is incredibly fast on the board and can jump right into my face, so I have to stay back and wait until the Ashen Dawn are there. Without the two-handed cows, only the Cleave 4 Polemarch poses a serious problem if I don't let myself be charged by both Agema simultaneously.
We played Breakout:
In the first round, I got a Crossbows and Dennis got two Selinoi and the Mechanic with Thorakites. Since he out-activated me, I opted for the flank with the forest to be protected from the Selinoi's shots. Additionally, it put his objective within my shooting range in case he wanted to go for it. I didn't plan on scoring points myself until round 5, so I just had to make it as annoying for him as possible until then. As he wanted to score in peace, he deployed everything to the other flank, and I accepted that. The fewer losses I suffer at the beginning, the better it will be for me later on.
In round two, I received one Household Knights, Crossbows, and Man at Arms each, while he got Agema and, of course, the Minotaurs. Everything on my side continued marching obediently on the left side, preparing the flank. He positioned his Agema behind a hill there, as he didn't want me to annoy them with light crossbow fire. In my opinion, they would have been the better unit to put within 21" of the zone, but instead, he used the trick with the cows. On the other side, the Mechanic desired a different unit as a scoring option and was leading significantly with 0:7.
In round three, he got everything, and I got everything except for one Ashen Dawn and Crimson Tower card each. It was exhausting and could have gone badly, especially as the other Agema and Selinoi advanced on the left flank. However, since he positioned the other cows centrally and aimed for the objective and the zone, I agreed to it. My army continued marching forward on the right, and a unit of Crossbows somehow moved strangely onto the field from the side. When he activated his Satyroi, he realized there was no sensible option to appear from the left flank. So, they chose the long way around, and I just innocently asked what exactly could kill a few Crimson Towers on the right flank, positioning them conveniently within charge-clash range. Naturally, more Agema continued marching into the left zone, further extending his lead. 0:14.
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