First, here's my list again for reference, along with the scenario:
Unkreativ [2000/2000]
The
Hundred Kingdoms
Relentless Drill
== (Warlord) Priory Commander (Crimson Tower) [110]:
* Order of the Ashen Dawn (3) [240]:
* Order of the Ashen Dawn (3) [240]:
* Order of the Crimson Tower (3) [215]: Standard Bearer
*
Order of the Crimson Tower (3) [200]:
== (Warlord) Imperial Officer [90]: Brace for Impact, On Your Feet
* Mercenary Crossbowmen (3) [105]:
* Mercenary Crossbowmen (3) [105]:
* Men at Arms (3) [110]: Standard Bearer
== Noble Lord [90]: Weapon Master, Graceful Combatant
* Mercenary Crossbowmen (3) [105]:
* Household Knights (3) [140]: Standard Bearer
* Household Knights (3) [140]: Standard Bearer
* Mercenary Crossbowmen (3) [110]: Standard Bearer
And now, little Nicki's list
Like nothing ever changed [2000/2000]
The Spires
The Directorate
== High Clone Executor [130]: Infiltrator Variant
* Force-Grown Drones (3) [90]:
* Vanguard Clone Infiltrators (3) [170]:
== (Warlord) Biomancer [140]: Master of Flesh
* Force-Grown Drones (3) [90]:
== Lineage Highborne [140]: Attracting Pheromones
* Avatara (3) [165]:
* Avatara (3) [165]:
* Incarnate Sentinels (3) [210]:
* Siegebreaker Behemoth (1) [190]:
== Pheromancer [100]: Avatar Projection
* Stryx (3) [120]:
* Stryx (3) [120]:
* Brute Drones (3) [170]:
The list may seem peculiar, but it boasts quite a few tools and tricks,
especially when it comes to the Biomancer. His ability to count a
regiment as scoring per turn is useful, but it gets complicated when he
can also apply that to the Stryx. Being a Warlord, the regiment can be
on the other side of the battlefield, and of course, he can perform a
triple activation every round. Add to that a hail of bullets from VCI
with Deadly Shots, which is always taxing. Last time in the forest, they
shot down two Ashen Dawn, which was annoying, but such things leave an
impression. Another trauma in the game was the Siegebreaker, who with UE
and Burnout immediately comes to Movement 10 Clash 5 and jumps right
into your face. All in all, quite challenging.
We start in round one, and I get two Crossbows while he gets everything except one unit of FGD. So, he has six cards available. After I've positioned myself, he places one unit of Stryx on each flank and the rest in the center.
In round 2, I receive Knights, Man at Arms, and the remaining Crossbows. Nick gets the Brutes, FGD, and Avatara once. A disadvantage of four cards. I decide to advance on the right flank and place my horses there to possibly deter the Stryx from an attack. However, I change my plan and place the Man at Arms on the left flank since Stryx are expected to appear there and not be wiped out by the Noble Lords and Crossbows. It was a mistake to leave them alone on the flank, knowing that the objective would heavily impede me. Why they were still there, I couldn't recall. Damn pre-5-minutes-past-Hanna.
His Avatara advance on the right flank, and his Brutes on the left. When
I'm done, the Biomancer strengthens the Spire with buffs, giving the
Infiltrator with UE the opportunity to eliminate my Crossbows and then
move into a zone to score. The minor damage from Decay is immediately
healed. 0:3.
In round 4, I need to start acting decisively. A new plan is needed as I haven't been consistent in finishing off the others. I decide to apply pressure on the right flank, as it lacks the firepower I've consistently placed on the left flank. So, the other Crimson Tower and Ashen Dawn march forward on the left flank. No questions asked. Even Nick looked in puzzled, searching for the master plan behind it. Probably because of the Siegebreaker to whom I still owed bloody revenge from the last game.
In short: My previous plan is scrapped, and I attempt to lure him in, but he politely declines. His Incarnates obliterate the Household Knights, and my other Household Knights struggle against the Avatara, causing minimal damage but losing a rider. Then Nick takes down an Ashen Dawn with the VCI, and my Crossbows dispatch two Avatara, making room to bring the Crimson to the FGD. Nick looks surprised at the zone now under my control. He briefly considers holding the zone with his FGD and the Biomancer but deems the latter too valuable to risk losing. Therefore, he safely retreats his Biomancer behind the Brute Drones using double March. In round 5, I use my Supremacy and must start becauser things aren't going well. Sir Nick reconsiders his deck construction for what feels like 20 minutes, trying to decipher my twisted thoughts and plans. If he only knew that I currently had no plan myself... well, just to be safe, he goes to the bathroom again and returns pale and bloodless, only to roll a one for the starting roll. Bathroom break... right. Ritual sacrifices to summon an abomination with which he has probably made a dark pact would be more accurate.
Conclusion: Lübeck was filled with joy as Nick emerged victorious, and I pondered how to improve the matchup. An important factor is that this defeat gives me ammunition to complain about the Spire in Redbeard's presence for about three-quarters of a year. But most importantly, Nick obviously rolled much better than I did and therefore emerged victorious. That's how it always goes in tabletop, and the damned triple activation of the Spire, which they've had for years and is damn nasty, is of course also to blame. My tactical genius was undoubtedly flawless, and the fact that I consistently failed to finish a plan and spread myself too thin had nothing to do with the defeat. Playing to my strengths by consistently focusing on one flank and sacrificing both units of Household Knights bluntly into the VCI to control it would have been an option. But why would one do that?
Upon evaluation, it turned out that I had the best Strength of Schedule (SoS) with a score of 7, earning me a spot on the podium. Nick claimed the first place with the imba Spire, and second place went to the anointed Hazlias Nino, who led an army of Bone Golems shaped in his likeness onto the field.
Postscript: Nick insisted that I include the photo of him with the trophy. Proud as a peacock, little Nicki:
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