Despite the numerous cancellations that loomed like ominous harbingers on the horizon, the event delivered on its promises. It wasn’t just legendary; it was Bonelem-like in its purest form. Five thrilling games, delicious food, and the sacraments of the Bonelems, humorously serving as an added bonus – all came together for a truly entertaining weekend.
The Bonelem Cup was not only symbolically imbued with the glory of Hazlia’s greatest creation. As bellies swelled with grilled meat in praise of the Bonelems, the troops on the various fields of honor were also filled with their exalted roundness. In other words, there were some amusing special rules in the event designed to lighten the mood and entertain.
Hazlia created the BoneLem, and Eä saw: It was round.
At the beginning of the event, each player receives the 6 Sacraments of the BoneLems (physical markers will be provided).
- Each Sacrament can only be used once per player during any game of the event.
- Each player can use a maximum of one Sacrament per turn.
- The intention to activate a Sacrament in the upcoming turn (not which one!) must be communicated to the opponent as the first action of the Command Phase (before building the Command Stack).
- A Sacrament is activated during the Activation Phase on a regiment. This is done as the first step after drawing the Command Card, explicitly before effects like Chants, AoD, and Draw Events. At this point, the opponent must be informed which Sacrament is being activated. The effect takes immediate effect.
- Each Sacrament ends at the end of the turn in which it was activated.
The 6 Sacraments of the Bonelems:
The Persistence of the BoneLem
- The affected regiment and attached character models gain Hardened (+1).
The Speed of the BoneLem
- The affected regiment and attached character models gain Unstoppable and Impact (+2).
The Glory of the BoneLem
- The affected regiment and attached character models gain Aura of Death (+3).
The Presence of the BoneLem
- The affected regiment and attached character models change their Class to Heavy (for all purposes).
The Grace of the BoneLem
- The affected regiment and attached character models gain Relentless Blows.
The Power of the BoneLem
- The affected regiment and attached character models gain Cleave (+2).
Wave 3 [2000/2000]
== (Warlord) Maharajah [140]: Shu'laat, Court of Air
* Dhanur Disciples (3) [140]:
* Rakshasa Bakasura (1) [260]:
== Sorcerer [130]: Jadoo Kavach, Court of Fire
* Rajakur (3) [120]:
* Efreet Sword Dancers (3) [170]:
* Efreet Sword Dancers (3) [170]:
* Efreet Flamecasters (3) [160]:
* Rakshasa Bakasura (1) [260]:
== Maharajah [170]: Dancing Scimitar, Niyantran, Court of Fire
* Rajakur (3) [120]:
* Efreet Flamecasters (3) [160]:
In the first game, I faced Anna with a Xhiliarch army list.
Roughly off the top of my head:
2x 3 Varangians mit Standarte
5x 3 Legionäre
2x 3 Bone Golems
1x 5 Prätorianer mit Strategos, AoD 4, Untouchable und Teneacois
1x Archi
The game was Breakout, and the armies deployed on the battlefield, ready for an epic contest. Anna chose a cautious tactic and held back her Praetorians in the initial rounds, fearing the devastating Torrential Fire attacks from the Flamecaster. This caution played into the Sorcerer Kings' hands, as I was able to collect ritual markers undisturbed.
However, Anna’s strategy paid off on the flanks, where she gradually gained the upper hand. My plan was to avoid a frontal assault and instead secure the flanking zones, leading the Bakasuras into the center. When both regiments of Bone Golems and the Xhiliarch with Varangians gathered on one side, it made my decision easier. A regiment of Sword Dancers volunteered to act as a living roadblock. Thanks to this sacrifice and the support of a Flamecaster, complemented by the Warlord’s rerolls, I managed to wipe out a regiment of Legionnaires and destroy the objective. By turn four, I controlled both flanking zones, and in turn five, the two Bakasuras and the Fire Maharajah secured the center. In the following turn, the Praetorians ultimately succumbed to the attack. Control over both flanks and the center was secured. The rest of the game consisted of placing as many obstacles as possible in the way of the Old Dominion to prevent them from capturing the central zone. This proved more challenging than expected, as everything fell apart as soon as it came into contact with the Varangians.
Game 2 Nords
In the second game, I faced Uziel’s Nords. He’s extremely excited about the new pigs for the Nords and is currently playing a Ugr block with a Vargyr Lord and Spear. Admittedly, the list is quite unusual, but so far my Sorcerer Kings have only received very harsh treatment from it.Bonelem Cup | v2 [2000/2000]
== (Warlord) Jarl [135]: Wolf, Golden Torc
* Huskarls (5) [280]: Skald, Thegn
* Raiders (3) [120]: Captain
== Blooded [165]: Wolf, Coils of the Serpent, Wealth of a Hundred Raids
* Trolls (5) [305]: Standard Bearer
* Stalkers (3) [160]:
* Stalkers (3) [160]:
== Vargyr Lord [135]: Reyngeir, the God Spear
* Ugr (5) [260]:
* Fenr Beastpack (3) [140]:
* Fenr Beastpack (3) [140]:
The two rituals for round four were not intended for the Bakasuras, as they were facing the Huscarls and could have rolled if necessary. Much more problematic were the Trolls and the Ugr Impact Block. Therefore, I placed the Sword Dancers with the rituals face down to punish Uziel if he advanced too far. This turned out to be extremely effective, as the crucial actions for me were activated early. The Ugr went into the water, and I didn’t want to engage with a -1 Clash penalty. Additionally, the Trolls failed their Move Charge on the Fire Maharajah. Because of this and because the Huscarls moved slightly forward, I was able to attempt to charge them with the Bakasuras. This succeeded in both cases, and four stands were destroyed. Then, I pushed another regiment of Sword Dancers in front of the Ugr Block—slightly angled to prevent it from attacking anything else. The other Sword Dancers went into the flank of the Trolls, and, thanks to Jadoo, I scored 5 Impact and 16 Clash hits. The Trolls did not like that at all.
In the following round, a Conflagration killed the Trolls, and the Sword Dancers were able to turn, charge, and attack. In the center, the Huscarls died from the Aura of Death. Even though Uziel was still able to inflict some damage, the loss of two of his three blocks was too severe. One round later, two Flamecasters were within Torrential Fire range of the Ugr, and I finally wiped them out.
Game 3 Hundred Kingdoms
Nauth didn’t deploy with his usual Spire this time but led a brave troop of humans wielding many sticks onto the field. The scenario was Off Balance, where we only had to control two zones, which naturally favored Nauth’s two large infantry blocks.Nauth’s list:
- Mercenary Crossbowmen (3) [105]:
- Gilded Legion (6) [310]: Standard Bearer, Drillmaster
- Mercenary Crossbowmen (3) [105]:
== (Warlord) Noble Lord [95]: The Unwrought, Weapon Master, Graceful Combatant
- Household Guard (6) [285]: Standard Bearer, Armsmaster
- Household Knights (3) [140]:
- Longbowmen (5) [215]:
== Priory Commander (Sealed Temple) [110]:
- Order of the Sealed Temple (3) [190]:
- Order of the Ashen Dawn (3) [250]:
After fortune favored me with Uziel, it seemed that Fortuna wanted to balance things out. In round two, I only had my mandatory selection, and in round three, two Bakasuras and a Flamecaster joined the fray. At least Nauth's army was not too fast in the scenario.
I positioned both Bakasuras opposite the Household Guard. It was risky, but I trusted that fortune would intervene. By round four, the rest of my army finally arrived on the field, and on the right, Crossbows that had ventured too close to my edge were taken out by the Fire Maharajah and a single Flamecaster. On the other side, I immediately lost my Warlord to the Sealed Temple and was unable to achieve much in return. Nevertheless, the Bakasuras, boosted by Jadoo and a Sacrament, performed exceptionally well. The first Bakasura executed a successful charge, rolling a 4 without rerolls or rituals, against the Household Guard. He positioned himself so that nothing else could attack him and devoured four stands of the Household Guard with gusto. Thanks to the Sacrament of Persistence, he survived the counterattack from the Household Guard. Meanwhile, I tried to send the second Bakasura into the flank of the Ashen Dawn. Thanks to Sandstorm, they had only D2, and indeed one of the heavy cavalry fell. The Longbows then tried to shoot the Bakasura near the Household Guard, but Hardened 1 kept him in the game.
The left flank was very shaky; Nauth had the upper hand, and I decided to sacrifice my Sorcerers with Rajakur to give the Bakasuras a chance to survive. This significantly hindered Nauth’s movement, and I applied the same tactic in the following round with the Sword Dancers, which proved to be decisive. We exchanged Rajakur and Sword Dancers for Ashen Dawn, Sealed Temple, and Household Guard. On the other flank, the Fire Maharajah with Scimitar and eight dice wreaked havoc. With the support of the Flamecasters, they systematically cleared out the Household Knights, Crossbows, and Longbows. They then held the flank zone, which allowed me to gradually close the gap and ultimately win this game.
Game 4 Old Dominion
1x 5 Athanatoi mit Xhiliarch mit Cleave 2, Flurry, Untouchable und Evasiv +1
4x 3 Legionäre
2x 3 Bone Golems
2x 3 Prodromoi
1x 5 Prätorianer mit Strategos, AoD 4, Untouchable und Teneacois
1x 3 Kultisten mit Archi
The game began with a déjà vu; I only received my mandatory selection in round two. Since we were playing Forlorn Hope, the name of the scenario immediately set the tone. In round three, a Bakasura and another Fire Maharajah arrived. I considered retreating to my edge of the battlefield, as otherwise, the entire Old Dominion army would be in my face in round four. With the Strategos Supremacy, this would have been no problem for them.
Game 5 Spire
In the final game, I once again enjoyed the spotlight and faced Nick, also known as Hickmix. Armed with his brand-new Leoniden toys, Nick fought with the Directorate, and our scenario was Divide and Conquer.His list, roughly:
1x der neue Leoniden Charakter
1x 3 Bound Clones mit Biomancer
2x 3 Stryx
2x 3 Bruter Drones
1x 3 Centuar
At first, my hopes were not very high until Nick asked me what my army was capable of. Since he hadn't played against the Sorcerer Kings before, I explained the mechanics and characteristics of my troops to him. As I’ve mentioned before, one simply has to see what happens on the table because the Sorcerer Kings can break through some things very hard.
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