Originally, we had planned to travel to Hildesheim to play some practice games. Unfortunately, we had to discard this idea due to some illness cases among the Hildesheim players. Instead, Uziel offered me a test game today. Since we had played the matchup "100k vs Dweghom" many times already and Meksmaks said that playing a game with the new faction is almost not playing a game, I decided to play my paper army of the Sorcerer Kings. Since the release date of the Sorcerer Kings is still a few weeks away, I currently have no other choice, and there probably won't be a painted army of them for me before May either.
Sorcerer Kings🔥 [1990/2000]== (Warlord) Maharajah [140]: Parivartan, Court of Fire
* Rajakur (3) [120]:
* Rakshasa Bakasura (1) [260]:
* Ghols (3) [110]: Born of Flame
* Rakshasa Ravanar (1) [240]:
== Raj [160]: Jadoo Kavach, Bound to the Elements
* Efreet Flamecasters (3) [160]:
* Efreet Sword Dancers (5) [270]:
* Ghols (3) [110]: Born of Flame
* Efreet Sword Dancers (3) [170]:
== Sorcerer [130]: Eye of the Blazing Tempest, Court of Air
* Rajakur (3) [120]:
The Ghols, with R2 and Blood Lust, were very... unpredictable. Both ran away from me, and Uziel slaughtered them. At least there were still markers for the rituals. Otherwise, it was just a march, and I rotated my Sword Dancers with the Sorcerer so that the Flamecaster could also say "hello" from behind. Uziel's both Drakes came to the right side because he thought the Dragonslayers would handle the cheeky Efreetis. When he then placed 4 stands of Dragonslayers with Raegh, that was also my first thought. 11:4
We built our decks together, and I got to start. Since my last card in the previous round was a ritual, the Bakasura now had 3 actions, and Uziel looked very crestfallen when I challenged him to a duel. He declined, and I easily slaughtered the Warlord's regiment. By the way, the Bakasura gives an extra victory point when killing a character. Uziel cursed extensively about how now I seemingly had three actions with every faction somehow and how his fair Dweghom couldn't do such things.
His Fireforged dealt four damage to my second monster, the Ravanar, who then activated and went into the Drake with the rider. I also dealt 8 damage there. Additionally, there was some damage from the Aura of Death later on. The rest of the game went on smoothly, and my two Sword Dancers, driven by Bloodlust, attacked the Ballista and killed both regiments. If Uziel's Ironclad hadn't been there, he probably would have given up, but he wanted to try out the beast. So he charged the Ravanar with Move and Charge. The impacts also immediately inflicted 8 damage on the flank, and theoretically, I could still have lost it, as he only had to somehow clear the three zones. 25:12
In the sixth round, I wanted to accomplish many things at once again, like two rituals. Mathematically, it was possible, but in doubt, it would cost me both monsters, so I planned only with one ritual. Both monsters went up, then the Raj to start "Conflagration," followed by the Sword Dancers and the rest. Uziel began, and the Ironclad killed the Ravanar. Thanks to "Last Word," this resulted in 8 hits on the already wounded Hellbringer with the Sorcerer on top, and Uziel was dumbfounded by the wording of the ability. 8 hits to the flank without morale on a target within 8" to a Sorcerer Kings mage. The Hellbringer died, and Uziel's left eyelid started twitching. "Jadoo," "Last Word," and "Elemental" were three things he found anything but okay. Since the Ironclad killed my Ravanar without Inspire, it continued with a charge towards the Rajakur. They survived that thanks to "Hardened." Now, my Bakasura could go, and since the last card in the last round, you guessed it, was a ritual, it attacked the Drake in the flank. Unfortunately, no "Jadoo," but the Drake burst nonetheless. Then I drew "Conflagration," and the Maharajah dealt one damage to the Ironclad. After that, the Fire Forged activated, killed the Bakasura, and there was another 5 damage for the Ironclad. Now, the Maharajah hadn't activated yet, so another "Burn to Cinders." All dice were a success... 10 hits. Uziel just shook his head, and I almost felt a little ashamed. But only almost. The last two hit points were then taken care of by the Maharajah with "Clash." Imagine him putting aside the staff, taking off his shirt, and saying to the Ironclad, "Let's settle this like true men in a wrestling match." Uziel surrendered at this point.
Post-game analysis of the army composition
Warlord: Maharajah [140]: Parivartan, Court of Fire
- Finally, I was able to play more than one ritual. Without the Maharajah Warlord, in my first test game, I either had no ritual in the deck or only one. With the Maharajah as Warlord, there were at least two for the crucial rounds, and even that wasn't guaranteed. Nevertheless, I chose Parivartan because, in my opinion, there are only a few good rituals available, and you can't use them in consecutive rounds. Parivartan allows me to cast a spell once per turn instead of using the ritual's effect. I could have saved the points since I originally assumed I would get three rituals per round, and the Scimitar would have been better in any case. I will still test it again.
- I unexpectedly enjoyed using Court of Fire instead of Wind. Although I only used the "Aura of Death" spell for healing, "Burn to Cinder" is truly impressive. So impressive that I am considering putting it into a large block of Rajakur with "Elemental Feedback" and simply throwing it bluntly at the opponent.
Raj [160]: Jadoo Kavach, Bound to the Elements:
- When the Raj casts a successful fire spell on his regiment with Jadoo, Jadoo grants the entire army, except the Sorcerer regiment, rerolls in attack. It feels much better than it is mathematically. More importantly, I can always shout "Jadoooooo" whenever I do it.
- I would also like to try putting him into a large block of Rajakur. Although they have significantly fewer attacks than the Sword Dancers, they lack Bloodlust. The problem is that all the great spells have scaling. This can be addressed with equipment, but somehow the benefit feels lesser then.
Sorcerer [130]: Eye of the Blazing Tempest, Court of Air
- Unfortunately, the Sorcerer is assigned to the Wind element, as I find fire to be significantly less effective for him. As support trailing behind the thick Sword Dancer block, she was okay. But whether you need the additional healing and can afford to allocate a 130-point character for support to an already expensive regiment, I find questionable. Especially since her spells can only heal the regiment of herself and the Raj. The equipment with +1 Mage Level and -3 Stands for scaling would probably be interesting for her. But the 3 healing in 8" is already nice.
Units:
- Rajakur (3) [120]:
These Rajakur served as a protective escort for the Maharajah and the Sorcerer, and they fulfilled their task well. Hardened 1 was much more useful than expected, and the ability to easily heal everything in the army from ping damage is great.
- Ghols (3) [110]: Born of Flame: This unit, in my opinion, is the worst in Conquest, but they are also the only light unit the Sorcerer Kings have. Additionally, we are extremely slow in the early rounds, and I want to advance my line forward and potentially just jump straight into the opponent's face to stop them. Oh, and they also provide ritual markers. However, I still find the 30 points to be too expensive.
- Rakshasa Bakasura (1) [260] & Rakshasa Ravanar (1) [240]:
Originally, I planned to use double Bakasura because I believed it would be more effective. However, I wanted to give the Ravanar another chance, but unfortunately, the Bakasura would have been more sensible again. Of course, in this case, it could also be because the Drakes have Evasion 2 and more regiments with characters than monsters are roaming around.
- Efreet Sword Dancers (5) [270] & Efreet Sword Dancers (3) [170]:Without Bloodlust, they would be really great. And if the Raj had a movement of 6, that would be great too. I wouldn't mind if he only had Unstoppable, but having Bloodlust and no reroll on the charge is exhausting. But if they get the Charge Clash once, that's cool, but only against D3 R3 or worse. For everything else, they need help from the Raj and the Molten Blades.
- Efreet Flamecasters (3) [160]: Their range is limited, and they only have Volley 2. Sure, Height 2 is good, but since most of my army is so big, that only helps to a limited extent. I think a third unit of Sword Dancers would simply be better, but I don't want to build all my boxes the same way. Maybe they'll perform better in the next few days.
Overall, I'm satisfied. Playing with the Sorcerer Kings is going quite well. However, my victory is mainly due to Uziel blindly rushing into the Sorcerer Kings.
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