The Chosen of Conquest represent the most devout fundamentalists among the W’adrhŭn, dedicated to their protective god, Conquest. They are the largest group of followers, as they follow the last remaining Primarch of the W’adrhŭn.
Cost
At 210 points for the regiment and 60 points per stand, the Chosen of Conquest are one of the most expensive infantry regiments in the game.
Strengths
- Cleave 1: Reduces the opponent's armor by 1 in close combat with a Clash attack.
- High Attack Power: With Clash 3, 5 attacks, 2 impacts, and Cleave 1, they deliver an impressive number of hits, which is necessary given their high cost.
- Standard Bearer: The standard bearer is free and grants +1 Movement during the second movement action per round, as well as a reroll for the charge roll.
- Medium: As a Medium regiment, they are capable of scoring and are flexible in their deployment.
- Cultists of Conquest: They generate only Conquest markers and can only chant Conquest Battlecries. When they use a Battlecry, they gain a third action during their activation. This bonus also applies when using Tier 1 for +2 Movement.
- Mobility: With Movement 6, Conquest Tier 1, and the third action, their threat range for charge and clash is 14" + 1D6", which is impressive for infantry.
- Most Resilient Regiment of the Faction: With Defense 3, Evasion 1, Resolve 4, and 6 wounds, the Chosen of Conquest are one of the more durable regiments of the W’adrhŭn. Access to Evasion 2 via a Chant and Blessed through an item makes them even tougher.
- The Cults of Ukunfazane: If the Warlord follows the Cult of Conquest, the Chosen of Conquest become Mainstay for that character.
Weaknesses
- Expensive: The Chosen of Conquest are very pricey, which often forces players to invest even more points to make the regiment more durable and effective. This can quickly lead to an overpriced block that doesn’t perform up to expectations given its cost.
- Battlefield Role - The Cults: The keyword currently has no synergy within the faction.
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General Tactics
With the update, the Chosen of Conquest have lost some of their strengths. Chanting has become more difficult, and with the new Battlefield Roles, there are now viable alternatives. However, the Chosen of Conquest are still seen in every second or third list, as the regiment’s potential remains high.
One crucial factor is that with the current rules, you can only chant if you have three tokens. For Conquest, real Conquest tokens are now required, making it much harder to get the regiment onto the battlefield with three actions straight from reinforcements. To achieve this, at least two Conquest tokens and one additional token from regiments/characters need to be generated. If you want to activate the Chosen of Conquest as early as round 2, it can be a real challenge, as this can only be done with Scions or Lights. The latter is not always ideal in Warbands, where you might prefer not to use the Warlord.
I've often experimented with the Warband and various configurations. A successful but personally too expensive tactic is to integrate a Scion into another regiment. This Scion generates a Conquest token and another one via Crescendo when activated, helping to create the necessary tokens faster. This can allow me to plan for the Chosen of Conquest from round 3 or rely on other regiments that can reach zones by round 2. An attached Scion of Conquest is also the only way to directly supply the Chosen with three tokens to gain the third action.
I've also experimented with MSUs (3 stands), but most players now prefer 4-5 stands plus a character. I personally prefer the Queen, even though that means she has to be the Warlord for the Chosen of Conquest to be part of the Warband. With Indomitable 1, healing, and possibly Tenacious 1 through Beads of Death, the regiment becomes highly resilient and rarely gets eliminated. However, the Queen doesn't necessarily need to be in the regiment for healing.
Another interesting setup is using Roar of the Tribe instead of Beads of Death. With it, when chanting Conquest Tier 2, it grants the special rule Blessed until the end of the turn, which allows you to reroll all hit or defense rolls for a charge or clash action. This can be highly beneficial when combined with Evasion 2, as it mathematically gives a similar result to Evasion 3. The only downside is that, as with the previous army book for the Chosen of Conquest, I have to first activate them to benefit from this. But since I can also use Blessed offensively, it greatly increases their damage potential.
In short, the Chosen of Conquest offer great potential despite their high cost. They are a fast and resilient unit for the faction, though their full potential requires some planning to unleash effectively.
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