Donnerstag, 30. Januar 2025

Warbred - W'adrhŭn Guide (english)

The big, strong W’adrhŭn, with their impressive muscles, are affectionately called "Warbread" by me, or in German, "Kriegsbrot." A name that, in my opinion, perfectly captures the character of this unit.

Cost

For 180 points, you get a Medium Regiment with Cleave 2, which can be a Mainstay and doesn't just fall over easily. It is unique in the game and therefore quite interesting.

Strengths

  • High Attack Power: With Attack 5, Impact 2, and a Clash Value of 3, the Warbread are capable of dealing significant damage to medium-armored enemies in melee.
  • Cleave 2: In close combat, they reduce the enemy's armor by 2 with each Clash Attack.
  • Juggernaut: Warbread don’t roll for their charge; they always have a charge of Movement + 5". This is important because it cannot be increased or reduced by other rules. This means that even effects like Famine Tier 2 will not make them faster.
  • Medium: As a Medium Regiment, they can score objectives and be used flexibly.
  • Chants: Generates a Chant Marker, supporting the W’adrhŭn mechanic, but they derive little benefit from the Chants themselves, as Tier 2 War and Famine do not affect them positively.
  • Battlefield Role - The Tribes: The Tribes keyword offers minimal synergy, as the Warbread are Brutes. However, they can benefit from Crushing Force via the Chieftain, which enhances their Impact Value. There is a common mistake in the app that lists them as "Friendly Infantry," but this does not appear in the valid PDF. It’s unclear when this error will be corrected.

Weaknesses

  • Moderate Defense: With a Defense and Resolve of 3, the Warbread are neither weak nor particularly strong defensively. This is further compounded by the fact that no Character can join them. Therefore, their Resolve can only be increased by Stands. Fortunately, the Warbread have 6 Wounds, which gives them decent durability, allowing them to usually survive two rounds, enabling them to block effectively.
  • Movement: With Movement 6, the Warbread are faster than many other infantry units, but for Brutes, this is rather average. Especially compared to other fast units in the W’adrhŭn army, such as those with Vanguard, they feel slower. If they could benefit from the Vanguard of the Chieftain, they would probably be a staple in every list.

General Tactics

The availability of the Warbread is quite good. They are restricted to the Chieftain and Thunderchieftain, which usually isn't a problem. What's interesting is that they can be chosen as Mainstay with the Queen. This has the advantage that the Queen can heal the Warbread, increasing their survivability on the battlefield. These options ensure that the Warbread have a solid presence in many lists. The possibility of acting autonomously is particularly appreciated. They rarely need Chants, and even when they do, it often ends up being just a +1 stand for scoring. While Death Tier 2 or Crushing Force can be useful, the three markers are often not worth it if you want to use the Warbread efficiently.

With a secure Move Charge of over 17", the Warbread can become extremely dangerous for the enemy. Theoretically, it could even be 19" if you use Conquest Tier 1, since this only affects the Movement of the Move Action, and thus works with Juggernaut. But as mentioned, they don't really want to chant.

The predictable movement thanks to Juggernaut can be both a blessing and a curse. If you don't let the Warbread operate alone and always have a supporting regiment by their side, it will be difficult for the enemy to deal with them. On the other hand, it's not always easy to hit an unbound enemy with a Charge Clash, unless you charge directly at them with a Move Charge.

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