Sonntag, 29. März 2026

Tournament results and army lists from Germany, March 2026.

Hey everyone,

as in the previous month, I’ve once again compiled the undefeated army lists from German Conquest tournaments for March.

As a quick note again for our international readers: in Germany, there are hardly any two-day tournaments. Most events consist of three rounds and are therefore often decided by the tiebreaker SoS. SoS stands for Strength of Schedule and basically describes how successful the opponents were that you faced over the course of the tournament.


2. Drunken Conquest

The March kickoff was hosted by the Drunken Dwarfs with their invitation to the 2nd Drunken Conquest Tournament in Duisburg. 20 players gathered, many of them bringing quite a few experimental lists. T3 results link: 2. Drunken Conquest – Turnier in Duisburg (Germany) | T³

A total of three players remained undefeated; the final standings were determined by SoS. The scenarios played were Declined Flank in round 1, Forlorn Hope in round 2, and Breakout in the final game.

Army lists Duisburg

  1. 1st Place – Sorcerer Kings Hanna
    Since the tournament took place shortly after the ITC and I was busy with other things in the weeks that followed, I simply brought my ITC list again. Here is the link to the reports from ITC 2026 in France.

    In the first game, I faced the Weaver (Court of Winter). In round two, I went up against SirGrhinos Nords, who brought the same list [link] that had already gone 3–0 the previous month in Hamburg. This mortal-heavy list put me under the most pressure during the tournament due to its fast scoring throughout the game.

    In the third game, I finally faced Ice Cobra’s Hundred Kingdoms Theist/Feudal list, which in the end was decided in my favor due to two small positioning mistakes.

    Wind of Tzeentch [2000/2000]

    == Maharajah [135]: Court of Earth, Favored of Hormus
     * Mahut (1) [240]: 
     * Ghols (3) [110]: Court of Air

    == (Warlord) Maharajah [135]: Court of Air, Court of Water, Bound to the Elements
     * Steelheart Djinn (5) [290]: 
     * Trinavarta Chandavat (1) [240]: 
     * Steelheart Djinn (3) [170]: 
     * Trinavarta Chandavat (1) [240]: 

    == Sorcerer [90]: Court of Air
     * Ghols (3) [110]: Court of Air
     * Trinavarta Chandavat (1) [240]: 
  2. 2nd Place – Yoroni Wushu
    Wushu from Bielefeld also remained undefeated with a Yoroni list. Both this list and the one in third place once again show that there are multiple viable builds within the faction, not just a single dominant standard variant.

    In the first game, Wushu faced Nords, followed by a match in round two against a Wadrhun Predator on Apex. Uziel led the Wadrhun and pushed the Apex relatively unopposed through parts of the Yoroni lines. In this situation, Wushu kept a clear head and sacrificed one of his Brute heroes to secure three zones. Since Yoroni Brute characters count as three stands, this allowed him to win the game.

    In the final match, he once again faced Wadrhun this time “only” a Tontorr with Rider. Although it survived and consistently held the central zone in Breakout, the Yoroni controlled the outer zones long enough to ultimately secure the victory.

    Wushu [2000/2000]
    Yoroni

    == (Warlord) Kitsune Bakasu [110]: 
     * Modular Regiment (2) [160]: Kami Ayakashi (L), Kami Ayakashi
     * Domaru-damashi (3) [140]: 
     * Domaru-damashi (3) [140]: 

    == Jorogumo Mahotsu [280]: 
     * Modular Regiment (2) [160]: Tengu Ayakashi (L), Tengu Ayakashi
     * Modular Regiment (2) [160]: Tengu Ayakashi (L), Tengu Ayakashi
     * Modular Regiment (2) [150]: Tengu Bushi (L), Tengu Bushi
     * Modular Regiment (2) [150]: Tengu Bushi (L), Tengu Bushi

    == Oyabun [130]: Trial of hakari-ishi
     * Modular Regiment (2) [160]: Oni Ayakashi (L), Oni Ayakashi
     * Genya no Yokai (1) [260]:
  3. 3rd Place – Yoroni Nino
    As in Hamburg, Nino once again secured third place in Duisburg. His first game was against an Underspire Pheromancer Warlord, followed by a round two match against Nick’s Spires, who still hasn’t quite warmed to the faction’s newer direction.

    His final game against Wadrhun turned out to be particularly spectacular, with a single Domaru-Damashi Command Stand becoming an executioner of death:

    In round 3, he had to watch as the Warbred snatched his objective right from under him. Together with his two comrades, he held his ground—though only one of them survived. In round 4, his brothers were crushed, but he rallied and struck down the remaining two Warbred. In round 5, he charged and slew the wounded Quatl. In round 6, he cleared the remaining two stands of Braves, who had previously taken down the other Domaru. In round 7, he was move-charged by a second unit of Warbred, but survived the impact hits and, with the help of a few Tengu, cut the beasts down.

    Following Nino’s tradition after such a massacre, the model will receive an upgraded base, an image of the WIP miniature can be found below the army list.

    I like big blocks and i cannot lie [1995/2000]
    Yoroni

    == Kitsune Bakasu [125]: Kenshibu Dancer
     * Modular Regiment (5) [330]: Origami Warriors (L), Kappa Bushi (2), Origami Warriors (2)
     * Domaru-damashi (3) [140]: 
     * Domaru-damashi (3) [140]: 

    == Daimyo [140]: Ka, Gunbai
     * Modular Regiment (5) [380]: Kami Ayakashi (L), Kami Ayakashi (3), Origami Warriors

    == (Warlord) Jorogumo Geisha [260]: 
     * Modular Regiment (2) [160]: Tengu Ayakashi (L), Tengu Ayakashi
     * Modular Regiment (2) [160]: Tengu Ayakashi (L), Tengu Ayakashi
     * Modular Regiment (2) [160]: Tengu Ayakashi (L), Tengu Ayakashi


Conquest im Sidequest #9 - Undying Loyalty

At the last weekend of March, the ninth Sidequest tournament took place. Despite the short notice, 16 brave players gathered. Notably, there was a high proportion of Wadrhun (about one-third of the field), which actually goes against the current meta—but in Bremerhaven, many players took the opportunity to try out something different.

T3 results link: Conquest im Sidequest #9 - T³

A total of two players remained undefeated; the final standings were determined by SoS. The scenarios played were Bulwark in round 1, Foresight in round 2, and Melee in the final game.

Army Lists Bremerhaven

  1. 1st Place – Dweghom Hanna
    After many games with the Sorcerer Kings, I wanted a change and switched to the Dweghom. I based my list on Uziel’s ITC list. After victories against Spires (Merchant Prince) and Wadrhun, I faced the Chios player Hickmix (Xhiliarch + Theokrator) in the final on Melee, which I was able to win.

    Sidequest  [2000/2000]
    Dweghom
    The Tempered Creed

    == (Warlord) Tempered Sorcerer [160]: Gifted in Fire, Fire School, Relentless March
     * Inferno Automata (3) [170]: 
     * Inferno Automata (3) [170]: 
     * Fireforged (3) [160]: 
     * Stoneforged (1) [230]: 

    == Tempered Sorcerer [110]: Fire School
     * Hold Warriors (3) [130]: 

    == Lost Ancestor [130]: Champion's Horns, Fire School, Bloody-Minded Focus
     * Fireforged (3) [160]: 
     * Steelforged (3) [210]: 
     * Steelforged (3) [210]: 
     * Fireforged (3) [160]:
  2. 2nd Place – Yoroni Nino
    Nino brought his Yoroni again to Bremerhaven, once more opting for his massive, solid blocks instead of the spider list. His path to the podium, however, was anything but easy:

    In the first game, he narrowly battled through a Spires Merchant Prince Clones list. Round two pitted him against SirGhrinos Nords (who eventually took third place), before the final turned into an ultimate thriller against the City States with Polemarch-Warlord. Nino almost fell victim to his own maneuver here, accidentally sending his valuable Kitsune block head-on into a regiment of Phalangites. The fact that he was still able to turn the game around speaks to both Nino’s skill and the strength of the Yoroni, even without spider spam and probably a few very lucky dice rolls at just the right moment.

    Note from Nino: That was absolutely no accident! It was a deliberate decision. I’m pretty sure I even justified my strategic masterstroke to the Culexus beforehand with, “After all, we’re here to charge!” Was it a dumb idea? Sure, but it was a planned, dumb idea!

    Bhv 5Mu 4Fu Ka Chi [2000/2000]
    Yoroni

    == Kitsune Bakasu [125]: Kenshibu Dancer
     * Domaru-damashi (3) [140]: 
     * Domaru-damashi (3) [140]: 
     * Dai Yokai (1) [230]: 
     * Modular Regiment (5) [380]: Kami Ayakashi (L), Kami Ayakashi (3), Origami Warriors

    == Daimyo [125]: Ka, Flow
     * Modular Regiment (2) [120]: Origami Warriors (L), Origami Warriors

    == (Warlord) Jorogumo Geisha [260]: 
     * Modular Regiment (2) [160]: Tengu Ayakashi (L), Tengu Ayakashi
     * Modular Regiment (2) [160]: Tengu Ayakashi (L), Tengu Ayakashi
     * Modular Regiment (2) [160]: Tengu Ayakashi (L), Tengu Ayakashi


Conquest of Asgard 3

At the same time as the northern tournament, the Conquest of Asgard 3 took place in the deep south during the last weekend of March. While Bremerhaven saw many players using factions unusual for them, the field in Aschaffenburg was smaller, with ten players, but the lists were much more brutal, among them several Yoroni lists with a heavy spider focus.

T3 results link: Conquest of Asgard 3 - T³

Army List Aschaffenburg

  1. 1st Place – Spire Bankster
    As the only undefeated player in the tournament, Robert “Discord-Bankster” confidently claimed the throne. With his Underspires list, he impressively demonstrated that synergy and precise positioning are the most effective counter to the current Yoroni meta: the eight-legged dominance was coldly dissected by the biological horrors of the Spire laboratories that day.

    His winning streak began with a victory against the City States (Polemarch) in the Breakout mission, followed by a tough clash against W’adrhŭn (Chieftain) in Head to Head. In the grand final, he faced the feared list of three Dai Yokais and two Spiders. Despite the three Sweeping Step Yokais, the Yoroni maneuvered themselves into a dead end. Robert ruthlessly exploited the cramped positioning, completely cornered his opponent, and secured a well-deserved tournament victory.

    Food? [2000/2000]
    The Spires
    The Underspires

    == (Warlord Merchant Prince [150]: Endocrine Overstimulation
    * Consumption Beast (1) [200]:
    * Bound Clones (3) [150]:
    * Vanguard Clones (3) [145]:
    * Siegebreaker Behemoth (1) [230]:

    == Biomancer [120]: Grotesque Elixir
    * Force-Grown Drones (4) [115]:
    * Desolation Drones (3) [160]:
    * Abomination (1) [180]:
    * Abomination (1) [180]:

    == Pheromancer [130]: Biotic Renewal, Avatar Projection
    * Brute Drones (3) [150]:
    * Force-Grown Drones (3) [90]:


4. Schaben Conquest

One event I still need to mention, which I unfortunately overlooked last month, is the Schwaben Conquest in Wolfschlugen. Even though Maphi was only able to gather a small group of players there, one thing is extremely important to me: every event you organize matters!

Whether there are 6, 10, or 12 players, these tournaments are the engine of the local community. Activity sparks interest among new players, so get out there, play, be friendly, and share your photos. Every posted miniature and game report can be the spark that inspires someone else to start playing Conquest.

Link Results T3: 4. Schwaben Conquest T³- Deutschland
Link Longshanks: Event 30643 • Longshanks

Army List Wolfschlungen

  1. 1st Place – Yoroni Chameleongnom
    Tobi (Chameleongnom) claimed victory in a very competitive field. In round 1, he defeated the City States (Divide and Conquer), followed by a win against Jerrek’s Hundred Kingdoms (Grind Them Down) in round 2, and in the final, he faced DasEi, who brought his Spires. Looking at the lists on Longshanks, it’s clear how high the level of play was: Redfreak, Jerrek, and DasEi apparently used the event to thoroughly test their ITC lists. That Tobi was able to prevail with his Yoroni here highlights, once again, the current strength of the faction.

    Unyielding Kata [2000/2000]

    Yoroni 

    == Warlord Daimyo [140]: Ka, Unyielding Kata 
    * Modular Regiment 5 [390]: Kami Ayakashi L, Kami Ayakashi 2, Kappa Bushi 2 

    == Jorogumo Geisha [260]: 
    * Modular Regiment 2 [160]: Tengu Ayakashi L, Tengu Ayakashi 

    == Jorogumo Mahotsu [280]:

    == Daimyo [110]: Chi 
    * Modular Regiment 3 [200]: Origami Warriors L, Oni Ayakashi, Origami Warriors 
    * Modular Regiment 2 [150]: Kappa Bushi L, Kappa Bushi 
    * Modular Regiment 2 [150]: Tengu Bushi L, Tengu Bushi 
    * Modular Regiment 2 [160]: Oni Ayakashi L, Oni Ayakashi

Closing Words

March has shown impressively that the German Conquest scene is more vibrant than ever. Whether it’s the tactical “chess” of Aschaffenburg, the cozy gathering in Bremerhaven, or the ITC list testing in Wolfschlugen, the community is growing, and the level of play is clearly rising. It will be especially exciting to see how the meta evolves after the announced update and which factions will dominate in April.

For anyone now eager to roll the dice themselves: April is just around the corner and brings two absolute highlights:

  • 18.04. – 19.04.26: Last Argument of Ländle II (Winnenden) A true highlight in the south! We’re looking forward to a two-day tournament, with even our friends from France attending. Currently, there’s just one spot left, so sign up quickly before the event is completely full!

  • 25.04.26: 1. Wesergeplänkel im Kutami (Bremen) Things will heat up again in the northwest. The Bremer invite you to the Kutami. There are currently 7 spots available, a great chance to further strengthen the local northern scene.

I’ll try to attend both events myself and am really looking forward to meeting many of you in person.

Cheers

Hanna

Turnierergebnisse und Armeelisten März 2026 aus Deutschland

Moin zusammen,

wie auch schon im letzten Monat habe ich auch für März wieder die ungeschlagenen Armeelisten der deutschen Conquest-Turniere zusammengetragen.

Wie auch im letzten Monat kurz der Hinweis für unsere internationalen Mitleser, dass es in Deutschland nahezu keine Zwei-Tages-Turniere gibt. Die meisten Events bestehen aus drei Runden und werden daher häufig über den Tiebreaker SoS entschieden. SoS steht für Strength of Schedule und beschreibt im Grunde, wie erfolgreich die Gegner abgeschnitten haben, gegen die man im Laufe des Turniers gespielt hat.


2. Drunken Conquest

Den Auftakt im März machten die Drunken Dwarfs mit ihrer Einladung zum 2. Drunken Conquest Turnier in Duisburg. 20 Spieler und Spielerinnen hatten sich versammelt und ziemlich viele experimentelle Listen dabei. Link Ergebnisse T3:  2. Drunken Conquest – Turnier in Duisburg (Germany) | T³

Insgesamt blieben drei Spieler ungeschlagen; entschieden wurde die Platzierung am Ende über den SoS. Gespielt wurde in Runde 1 Declined Flank in Runde 2 Forlorn Hope und im letzten Spiel Breakout

Armeelisten Duisburg

  1. Platz 1 – Sorcerer Kings Hanna
    Da das Turnier kurz nach der ITC stattfand und ich in den Wochen danach mit anderen Dingen beschäftigt war, habe ich einfach meine ITC-Liste noch einmal eingepackt.Hier der Link zu den Berichten zur ITC 2026 in Frankreich

    Im ersten Spiel traf ich auf die Weaver (Court of Winter). In Runde zwei ging es gegen SirGrhinos Nords, der mit derselben Liste [Link] antrat, mit der er bereits im Vormonat in Hamburg 3:0 gespielt hatte. Diese Mortal - lastige Liste setzte mich durch ihr schnelles Vorpunkten während des Spiels am stärksten unter Druck im Turnier.

    Im dritten Spiel ging es schließlich gegen Ice Cobras Hundred Kingdoms Theist/Feudal Liste, was am Ende durch zwei kleine Stellungsfehler zu meinen Gunsten entschieden wurde.

    Wind of Tzeentch [2000/2000]

    == Maharajah [135]: Court of Earth, Favored of Hormus
     * Mahut (1) [240]: 
     * Ghols (3) [110]: Court of Air

    == (Warlord) Maharajah [135]: Court of Air, Court of Water, Bound to the Elements
     * Steelheart Djinn (5) [290]: 
     * Trinavarta Chandavat (1) [240]: 
     * Steelheart Djinn (3) [170]: 
     * Trinavarta Chandavat (1) [240]: 

    == Sorcerer [90]: Court of Air
     * Ghols (3) [110]: Court of Air
     * Trinavarta Chandavat (1) [240]: 
  2. Platz 2 – Yoroni Wushu
    Ebenfalls ungeschlagen blieb Wushu aus Bielefeld mit einer Yoroni-Liste. Sowohl diese Liste als auch die auf Platz drei zeigen erneut, dass es innerhalb der Fraktion mehrere funktionierende Konzepte gibt und nicht nur die eine dominante Standardvariante.

    Im ersten Spiel traf Wushu auf Nords, bevor es in Runde zwei erstmals gegen einen Wadrhun Predator auf Apex ging. Uziel führte die Wadrhun und schob den Apex relativ ungehindert durch Teile der Yoroni-Linie. In dieser Situation behielt Wushu einen klaren Kopf und opferte einen seiner Brute-Helden, um drei Zonen zu sichern. Da Yoroni-Brute-Charaktere als drei Stands zählen, konnte er so das Spiel für sich entscheiden.

    Im letzten Match ging es erneut gegen Wadrhun diesmal „nur“ gegen einen Tontorr mit Rider. Dieser überlebte zwar und beanspruchte die mittlere Zone in Breakout dauerhaft für sich, doch die Yoroni hielten die äußeren Zonen lange genug, um das Spiel letztlich für sich zu entscheiden.

    Wushu [2000/2000]
    Yoroni

    == (Warlord) Kitsune Bakasu [110]: 
     * Modular Regiment (2) [160]: Kami Ayakashi (L), Kami Ayakashi
     * Domaru-damashi (3) [140]: 
     * Domaru-damashi (3) [140]: 

    == Jorogumo Mahotsu [280]: 
     * Modular Regiment (2) [160]: Tengu Ayakashi (L), Tengu Ayakashi
     * Modular Regiment (2) [160]: Tengu Ayakashi (L), Tengu Ayakashi
     * Modular Regiment (2) [150]: Tengu Bushi (L), Tengu Bushi
     * Modular Regiment (2) [150]: Tengu Bushi (L), Tengu Bushi

    == Oyabun [130]: Trial of hakari-ishi
     * Modular Regiment (2) [160]: Oni Ayakashi (L), Oni Ayakashi
     * Genya no Yokai (1) [260]:
  3. Platz 3 – Yoroni Nino
    Wie schon in Hamburg landete Nino auch in Duisburg auf dem dritten Platz. Sein erstes Spiel bestritt er gegen Underspire Phero Warlord, bevor es in Runde zwei gegen Nicks Spire ging, der sich weiterhin nicht sonderlich für die neue Richtung der Fraktion erwärmen kann. 

    Besonders spektakulär wurde sein letztes Match gegen Wadrhun, in dem ein einzelner Domaru-Damashi Command Stand zum Vollstrecker des Todes wurde: In Runde 3 musste er zusehen, wie die Warbread ihm sein Objective vor der Nase wegschnappten mit seinen zwei Kameraden hielt er gegen aber nur eine der Bestien fiel. In Runde 4 zermalmten sie seine Brüder, er sammelte sich und streckte die verbliebenen zwei Warbred nieder. Runde 5 chargete und erschlug er den angeschlagenen Quatl. Runde 6 clearte er die verbliebenen zwei Stands Braves, die zuvor die anderen Dormaru erlegt haben. Runde 7 wurde er von der zweiten Unit Warbreed gemove-charged, aber überlebte die Impacts und zerschnitt die Bestien mit Hilfe einiger Tengu. Bei Nino Tradition nach so einem Gemetzel die Basegestaltung aufzuwerten, ein Bild der WIP Mini ist unter der Armeeliste.

    I like big blocks and i cannot lie [1995/2000]
    Yoroni

    == Kitsune Bakasu [125]: Kenshibu Dancer
     * Modular Regiment (5) [330]: Origami Warriors (L), Kappa Bushi (2), Origami Warriors (2)
     * Domaru-damashi (3) [140]: 
     * Domaru-damashi (3) [140]: 

    == Daimyo [140]: Ka, Gunbai
     * Modular Regiment (5) [380]: Kami Ayakashi (L), Kami Ayakashi (3), Origami Warriors

    == (Warlord) Jorogumo Geisha [260]: 
     * Modular Regiment (2) [160]: Tengu Ayakashi (L), Tengu Ayakashi
     * Modular Regiment (2) [160]: Tengu Ayakashi (L), Tengu Ayakashi
     * Modular Regiment (2) [160]: Tengu Ayakashi (L), Tengu Ayakashi


Conquest im Sidequest #9 - Undying Loyalty

Am letzten Märzwochenende fand das neunte Sidequest-Turnier statt. Trotz kurzfristiger Planung versammelten sich 16 Recken. Auffällig war der hohe Wadrhun-Anteil (ein Drittel des Feldes), was dem aktuellen Meta-Trend eigentlich widerspricht, aber in Bremerhaven viele Spieler hatten dort Mal eine andere Fraktion ausprobiert. 

Link Ergebnisse T3: Conquest im Sidequest #9 - T³

Insgesamt blieben zwei Spieler ungeschlagen; entschieden wurde die Platzierung am Ende über den SoS. Gespielt wurde in Runde 1 Bullwark in Runde 2 Foresirght und im letzten Spiel Melee

Armeelisten Bremerhaven

  1. Platz 1 – Dweghom Hanna
    Nach vielen Spielen mit den Sorcerer Kings wollte ich Abwechslung und griff zu den Dweghom. Ich orientierte mich an Uziels ITC-Liste. Nach Siegen gegen Spires (Merchant Prince) und Wadrhun ging es im Finale gegen den Chios-Spieler Hickmix (Xhiliarch + Theokrator) auf Melee, was ich für mich entscheiden konnte.

    Sidequest  [2000/2000]
    Dweghom
    The Tempered Creed

    == (Warlord) Tempered Sorcerer [160]: Gifted in Fire, Fire School, Relentless March
     * Inferno Automata (3) [170]: 
     * Inferno Automata (3) [170]: 
     * Fireforged (3) [160]: 
     * Stoneforged (1) [230]: 

    == Tempered Sorcerer [110]: Fire School
     * Hold Warriors (3) [130]: 

    == Lost Ancestor [130]: Champion's Horns, Fire School, Bloody-Minded Focus
     * Fireforged (3) [160]: 
     * Steelforged (3) [210]: 
     * Steelforged (3) [210]: 
     * Fireforged (3) [160]:
  2. Platz 2 – Yoroni Nino
    Auch nach Bremerhaven brachte Nino seine Yoroni wieder mit und entschied sich erneut gegen die Spinnen-Liste und für seine massiven, dicken Blöcke. Sein Weg aufs Treppchen war allerdings alles andere als ein Spaziergang:

    Im ersten Spiel prügelte er sich nur haarscharf durch eine Spires Merchant Prince Clones Liste. In Runde zwei warteten dann SirGhrinos Nords (die sich am Ende den dritten Platz sicherten), bevor es im Finale zum ultimativen Krimi gegen die City States mit Polemarch-Warlord kam. Nino scheiterte hier fast an seinem eigenen Manöver, als er aus Versehen seinen wertvollen Kitsune-Block frontal in ein Regiment Phalangites schickte. Dass er das Spiel trotz dieses taktischen Albtraums noch drehen konnte, spricht für die Spielstärke von Nino und den Yoroni, die sich auch ohne Spinnenspam haben. Und vermutlich ein paar sehr glückliche Würfelwürfe im richtigen Moment.

    Anmerkung Nino: Das war überhaupt kein Versehen! Sondern eine bewusste Entscheidung. Ich bin mir ziemlich sicher ich habe gegenüber dem im Vorfeld noch meinen strategischen Geniestreich mit "Wir sind ja schließlich zum Chargen hier!" begründet. War es ne dumme Idee? Sicher, aber es war eine geplante, dumme Idee!

    Bhv 5Mu 4Fu Ka Chi [2000/2000]
    Yoroni

    == Kitsune Bakasu [125]: Kenshibu Dancer
     * Domaru-damashi (3) [140]: 
     * Domaru-damashi (3) [140]: 
     * Dai Yokai (1) [230]: 
     * Modular Regiment (5) [380]: Kami Ayakashi (L), Kami Ayakashi (3), Origami Warriors

    == Daimyo [125]: Ka, Flow
     * Modular Regiment (2) [120]: Origami Warriors (L), Origami Warriors

    == (Warlord) Jorogumo Geisha [260]: 
     * Modular Regiment (2) [160]: Tengu Ayakashi (L), Tengu Ayakashi
     * Modular Regiment (2) [160]: Tengu Ayakashi (L), Tengu Ayakashi
     * Modular Regiment (2) [160]: Tengu Ayakashi (L), Tengu Ayakashi


Conquest of Asgard 3

Parallel zum Turnier im Norden fand am letzten März-Wochenende im tiefen Süden das Conquest of Asgard 3 statt. Während in Bremerhaven eher Spieler mit für sie untypischen Fraktioenn das Bild prägten, war das Feld in Aschaffenburg mit zehn Spielern zwar kleiner, aber die Listen fieser besetzt. Unter anderem mit mehreren Yoroni-Listen, die mit massivem Spinnen-Fokus antraten.

Link Ergebnisse T3: Conquest of Asgard 3 - T³

Armeeliste Aschaffenburg

  1. Platz 1 – Spire Bankster
    Als einziger ungeschlagener Akteur des Turniers sicherte sich Robert im Discord-Bankster souverän den Thron. Mit seiner Underspires-Liste bewies er eindrucksvoll, dass Synergien und präzises Stellungsspiel das wirksamste Gegengift zum aktuellen Yoroni-Meta sind: Die achtbeinige Dominanz wurde an diesem Tag von den biologischen Schrecken der Spire-Labore eiskalt seziert.

    Seinen Siegeszug begann er mit einem Erfolg gegen die City States (Polemarch) in der Mission Breakout, gefolgt von einem harten Schlagabtausch gegen W’adrhŭn (Chieftain) bei Head to Head. Im großen Finale kam es schließlich zum Showdown gegen die gefürchtete Liste aus drei Dai Yokais und zwei Spinnen. Trotz der drei Sweeping Step Yokais manövrierten sich die Yoroni in eine Sackgasse. Robert nutzte die beengte Aufstellung gnadenlos aus, stellte seinen Gegner komplett zu und sicherte sich so den wohlverdienten Turniersieg.

    Food? [2000/2000]
    The Spires
    The Underspires

    == (Warlord Merchant Prince [150]: Endocrine Overstimulation
    * Consumption Beast (1) [200]:
    * Bound Clones (3) [150]:
    * Vanguard Clones (3) [145]:
    * Siegebreaker Behemoth (1) [230]:

    == Biomancer [120]: Grotesque Elixir
    * Force-Grown Drones (4) [115]:
    * Desolation Drones (3) [160]:
    * Abomination (1) [180]:
    * Abomination (1) [180]:

    == Pheromancer [130]: Biotic Renewal, Avatar Projection
    * Brute Drones (3) [150]:
    * Force-Grown Drones (3) [90]:


4. Schwaben Conquest

Ein Event muss ich noch nachreichen, das ich im letzten Monat leider übersehen hatte: Das Schwaben Conquest in Wolfschlugen. Auch wenn Maphi dort nur eine kleine Schar an Spielern versammeln konnte, ist mir eines extrem wichtig: Jedes Event, das ihr organisiert, zählt!

Egal ob wir 6, 10 oder 12 Spieler sind, diese Turniere sind der Motor für die Community vor Ort. Aktivität weckt das Interesse bei neuen Spielern, also geht raus, spielt, seid freundlich und teilt eure Bilder. Jede gepostete Miniatur und jeder Spielbericht kann der Funke sein, der jemanden anderen dazu bringt, mit Conquest anzufangen.

Link Ergebnisse T3: 4. Schwaben Conquest T³- Deutschland
Link Longshanks: Event 30643 • Longshanks

Armeeliste Wolfschlungen

  1. Platz 1 – Yoroni Chameleongnom
    Tobi (Chameleongnom) sicherte sich den Sieg in einem Feld, das es in sich hatte. Er besiegte in Runde 1 die City States (Divide and Conquer), in Runde 2 Jerreks Hundred Kingdoms (Grind them Down) und im Finale DasEi, der ihm seine Spires entgegenwarf. Schaut man sich die Listen auf Longshanks an, wird klar, wie hoch das Niveau war: Redfreak, Jerrek und DasEi nutzten das Event offenbar, um ihre ITC-Listen auf Herz und Nieren zu testen. Dass Tobi sich hier mit seinen Yoroni durchsetzen konnte, unterstreicht einmal mehr die aktuelle Stärke der Fraktion.

    Unyielding Kata [2000/2000]

    Yoroni 

    == Warlord Daimyo [140]: Ka, Unyielding Kata 
    * Modular Regiment 5 [390]: Kami Ayakashi L, Kami Ayakashi 2, Kappa Bushi 2 

    == Jorogumo Geisha [260]: 
    * Modular Regiment 2 [160]: Tengu Ayakashi L, Tengu Ayakashi 

    == Jorogumo Mahotsu [280]:

    == Daimyo [110]: Chi 
    * Modular Regiment 3 [200]: Origami Warriors L, Oni Ayakashi, Origami Warriors 
    * Modular Regiment 2 [150]: Kappa Bushi L, Kappa Bushi 
    * Modular Regiment 2 [150]: Tengu Bushi L, Tengu Bushi 
    * Modular Regiment 2 [160]: Oni Ayakashi L, Oni Ayakashi

Schlusswort

Der März hat eindrucksvoll gezeigt: Die deutsche Conquest-Szene ist so lebendig wie nie zuvor. Ob beim taktischen „Schach“ in Aschaffenburg, dem gemütlichen Treffen in Bremerhaven oder dem ITC-Listen-Test in Wolfschlugen, die Community wächst und das spielerische Niveau zieht spürbar an. Besonders spannend bleibt zu beobachten, wie sich das Meta nach dem angekündigten Update weiterentwickelen wird und welche Fraktionen im April das Sagen haben werden.

Wer jetzt selbst Lust bekommen hat, die Würfel zu rollen: Der April steht vor der Tür und hält zwei absolute Highlights für uns bereit:

  • 18.04. – 19.04.26: Last Argument of Ländle II (Winnenden) Ein echtes Highlight im Süden! Wir freuen uns auf ein Zwei-Tages-Turnier, zu dem sogar unsere Freunde aus Frankreich anreisen. Aktuell ist noch ein einziger Startplatz frei, also meldet euch schnell an, bevor das Event komplett voll ist!

  • 25.04.26: 1. Wesergeplänkel im Kutami (Bremen) Auch im Nordwesten geht es wieder rund. Die Bremer laden ins Kutami ein. Hier sind aktuell noch 7 Startplätze verfügbar. Eine super Gelegenheit, die lokale Szene im Norden weiter zu stärken.

Ich selbst werde versuchen, auf beiden Events dabei zu sein und freue mich riesig darauf, viele von euch dort persönlich zu treffen. 

Grüße

Hanna

Samstag, 7. März 2026

Battlereports from ITC 2026 in France

Hi everyone,

On February 21st, the ITC took place again in France, and as defending champions, we once more set off on the long drive to Paris. The event was held again in a bright, spacious community hall in Bezons. This time, significantly more teams were present, though theoretically, room could have been made for another 10 teams.

Before we were allowed to tour the hall, the ten of us had to get settled in the car and at the hotel, where we immediately met the Spaniards around Vincent (Lord Kragan). I was very happy about that, since we had played and spent the evenings together last time. Together with the Spaniards, we then picked up the other two German teams and went to an Italian restaurant. Refreshed and motivated, we headed to the venue, where a bit of beer had been provided, and, as last year’s winners, we were presented with stylish aprons featuring a target symbol.

The atmosphere was great, and I was very happy to see many familiar faces as well as meet new people. For example, the Slovenians, with whom we later hung out at the bar, where several 2.5-liter beer towers were ordered. Well, it was an evening full of fun, beer, and relaxed conversation. A few of the photos are even suitable for the blog:


Our Tournament Planning & Lists

Since it’s a team tournament, we spent a lot of time thinking about our lists beforehand. While Nino quickly decided on Xhiliarch with Theocrator, Tjade and I took a bit longer to make up our minds. Tjade’s decision came when the Dweghom Sorcerer Warlord with the Spire Rework gained the ability to cast over Automata – that was exactly the point that made her choose this list.

I initially wanted to play W'adrhŭn Speaker myself, but after dozens of test games, the mismatches became increasingly frustrating. The theoretical possibilities that Dweghom currently offers felt uncomfortable, especially since I expected a massive Dweghom presence. Sorcerer Kings Chandavats, on the other hand, perform very well against Dweghom. Apparently, many others thought the same, because in total there were seven players with Sorcerer Kings and 20 birds on the battlefield. The tables in the hall on both days almost looked like a scene from Hitchcock’s The Birds.

Nino’s Army List

Kalliarch & Thomas The Tank [2000/2000]
 
== (Warlord) Xhiliarch [145]: Sanctified Labaron, Aventine Armor
* Varangian Guard (5) [310]:
* Centaur Prodromoi (3) [150]:
* Athanatoi (3) [170]:
* Athanatoi (3) [170]:
 
== Theokrator [280]:
* Legionnaires (3) [100]:
 
== Archimandrite [110]:
* Legionnaires (3) [115]: Optio
* Cultists (3) [90]
* Moroi (3) [180]
* Moroi (3) [180]
Einer der gängigen Old Dominion-Builds in Deutschland. Quasi keine Missmatches, stark im Szenario und sehr stabil.

Tjade’s Army List (aka Uziel)

Dweghom Caster [2000/2000]
 
== (Warlord) Tempered Sorcerer [110]: Fire School
* Inferno Automata (3) [170]:
* Fireforged (3) [160]:
* Stoneforged (1) [230]:
 
== Tempered Sorcerer [140]: Fire School, Relentless March
* Inferno Automata (3) [170]:
* Hold Warriors (3) [150]: Mnemancer's Apprentice
 
== Lost Ancestor [130]: Champion's Horns, Fire School, Bloody-Minded Focus
* Fireforged (3) [160]:
* Fireforged (3) [160]:
* Steelforged (3) [210]:
* Steelforged (3) [210]:

The classic D4 spam with the Sorcerer Warlord. Not quite as stable as double Stoneforged with Steelshaper, but with the potential to turn round 2 into a full-table co-roscation.

My Army List

Wind of Tzeentch [2000/2000]

== Maharajah [135]: Court of Earth, Favored of Hormus
 * Mahut (1) [240]: 
 * Ghols (3) [110]: Court of Air

== (Warlord) Maharajah [135]: Court of Air, Court of Water, Bound to the Elements
 * Steelheart Djinn (5) [290]: 
 * Trinavarta Chandavat (1) [240]: 
 * Steelheart Djinn (3) [170]: 
 * Trinavarta Chandavat (1) [240]: 

== Sorcerer [90]: Court of Air
 * Ghols (3) [110]: Court of Air
 * Trinavarta Chandavat (1) [240]: 

Most Sorcerer Kings players ran double Dhanur. I deliberately chose Emanuel’s 11-card variant without Dhanur. The list has two very bad matchups and a somewhat tricky reinforcement curve due to the few cards, but in return, it’s one of the most stable in the game. Played cleanly, it wins every attrition match that isn’t against Yoroni or extremely early rushes. The latter is practically nonexistent in the current meta, and against Yoroni you have to make adjustments anyway.

Why is this setup so stable? The birds are practically immune to magic and shooting, and they can even defend very well in close combat. That’s the only area where they are genuinely vulnerable, but even there, their profile makes them extremely resilient. Placing a water marker in front of them gives opponents –1 to hit, and the birds survive without issue. You can even place the water marker in front of Mahut with Dread, effectively making him untouchable. Overall, this is one of the four most annoying builds you can currently field, and I personally don’t enjoy playing it much. On a team tournament, however, the list generates very few mismatches and is strategically very valuable, even if it doesn’t win you many new friends.


Game 1: Ludocaine on Divide and Conquer

In the first game, we faced a French team, in France no less, how unusual.

The lists of our first opponents were: Nords Giant Spam, Old Dominion Archi Warlord with Theocrator, and Dweghom Sorcerer Warlord with three Automata and double Hellbringer.

My teammates looked very unhappy about the Dweghom. Apart from me, no one wanted to face it. The list would probably perform just as well in a mirror match as against the Old Dominion, but we could not choose individual matchups directly. Instead, we had to assign a player, and our opponents would counter-assign, and we did the same. In the end, this left two players to face each other.

Initially, we placed the Dweghom and Team Ludocaine placed the Nords. Perfect, this meant Nino would face the Nords matchup, and Tjade would likely get the mirror. However, Ludocaine decided to give Tjade the Old Dominion, which left me to face Nyckeau with his Dweghom.

Nyckeau - ITC Dweghom [2000/2000]
 
== Tempered Steelshaper [150]: Gifted in Fire, Ferric Throne
* Inferno Automata (3) [170]:
* Inferno Automata (3) [170]:
* Stoneforged (1) [230]:
* Steelforged (3) [210]:
 
== Tempered Sorcerer [110]: Fire School
* Hellbringer Drake (1) [180]:
* Inferno Automata (3) [170]:
* Fireforged (3) [160]:
 
==  (Warlord) Tempered Sorcerer [110]: Fire School
* Hellbringer Drake (1) [180]:
* Fireforged (3) [160]:

My opponent Nyckeau even spoke German, which was very convenient for me, given that I was in a somewhat questionable state. When I looked more closely at his list, I immediately understood why I had not come to the tournament with Speaker W'adrhŭn. Three Automata that could be used as Arc Nodes and from which the Dweghom mages could cast made the list quite unpleasant. On top of that, there was double Hellbringer and Fireforged.

The list was very good at applying pressure over range with magic and shooting, and I was very good at simply ignoring it stoically. Nyckeau had ended up in the perfect mismatch, and the chance that he would kill all three of my birds was close to zero. He knew that too.

The key was not to advance too far in the first few rounds. So I held back with the Ghols and tried to make him overextend, ideally straight into the Chandavats. When I finally sent one of the birds against him, he immediately attempted a charge but failed. Another regiment went with a move charge on the bird, and the Sorcerers with the Ghols killed two of the Automata. The remaining Automata attacked my five Wind Maidens and were destroyed by the Maharajah and the second bird that entered the game.

The Lightning Bolts made standing near the birds more than just unpleasant. By the third round, I had almost everything under control except for one Wind Maiden, and Nyckeau had lost a Hellbringer. I placed a water marker in the right zone, which prevented Nyckeau from moving his Warlord into the water and thus into the zone. He positioned himself in the left zone with the other mage, which later allowed one of my birds, together with the block of Wind Maidens, to kill him, and I took the lead.

In the following rounds, my block destroyed everything on the left flank and later moved to Nyckeau’s edge to take out a Hellbringer from behind. Among the Sorcerer Kings, there is a spell that allows a unit to continue reforming, which significantly extends the charge of such a large block. This even drew a frown from Para Bellum at the tournament.

On the other flank, Mahut and the Stoneforge were now facing each other, while more Wind Maidens advanced on the flank. We both scored points, and a round later, a bird, Mahut, and the Wind Maidens attacked the zone, together with the Stoneforge and the last Hellbringer.

It took a few turns, I lost one bird and had to bring another forward, but in the end I emerged victorious thanks to the water marker and Dread in the big melee. Mahut devoured a Stoneforge in the process, marking its first achievement of the tournament. After bringing me nothing but shame in Lübeck at the start of 2025, it had been trying since the last Lübeck tournament to make up for its past misbehavior with all its might. And “might” was the word here. By now it was rampaging through my enemies like a berserker, screaming for blood and violence. Which is relatively easy when the opponent you are in close combat with has –2 to hit.

I won as expected, 70 to 5, and both Nino and Tjade also secured their games for us, giving us a much better and more relaxed start to the tournament than in 2025.


Game 2: Equipo Ebro on Bulwark

Game number two was against one of the favorites, the Spaniards around Vincent. They also brought Dweghom and Sorcerer Kings. We initially placed Tjade, while Team Ebro also placed the Dweghom. We had actually wanted me to face the Dweghom, but we absolutely did not want to pair Nino against the Sorcerer Kings. In the end, he got the Dweghom, and I mentally prepared myself for the first mirror match.

Instead, I got to play against Vincent again, which made me very happy. Bulwark was not optimal for my list, but I had practiced this scenario several times and knew that the Nords could not score enough points. In attrition, I would probably clear his army off the table by round six and still win if I held both zones. Of course, it would be even better if something prevented him from scoring at all.

Additionally, there was again a water terrain piece exactly in the center of the table. This was basically another ten percent power boost for my list. Honestly, I would only feel more ashamed at the table if I were playing an Xhiliarch or three to four Yoroni spiders instead of the three Chandavats.

Lord Kragan/Vicent Bonet YBDC8 [1995/2000]

== Blooded [130]: Coils of the Serpent
* Stalkers (3) [130]:
* Stalkers (3) [130]:
* Trolls (5) [300]:
== Vargyr Lord [140]: Figurehead of the Naglfar
* Goltr Beastpack (3) [160]:
* Goltr Beastpack (3) [160]:
* Fenr Beastpack (3) [140]:
* Fenr Beastpack (3) [140]:
== Jarl [125]: Ty Jokull, the Rimeheart
* Ulfhednar (3) [200]: Savage
* Sea Jotnar (1) [240]:

Vincent’s list practically did not roll for reinforcements, which honestly made me uncomfortable. For that reason, I initially stayed more defensive and wanted to wait. Something I could do, but didn’t enjoy. At first, we both had our two Light regiments on the field. I placed mine in the center, while he placed one Stalker regiment on the left and one also in the center.

In the next round, I received a bird and both Wind Maidens. That was good, but still not enough to really challenge his superiority. For deckbuilding, it hardly mattered, but at least it was enough to complete both rituals.

In round three, I then got everything. That was, of course, excellent. Even better was that I had one more card and Vincent had to go first. The central objective went to him first, while the left one took some damage. I brought my Mahut onto the right side of the field and tried to remain patient, dealing a little damage to the pigs in the water with the Sorcerer, which killed one of them.

Then the left Goltr moved within nine inches of the left Chandavat. I paused briefly to consider how to respond, especially since I would be activating one of the Chandavats next. In the end, I decided to charge to block the Fenr. After that came a spell, but the pigs only took two damage.

The Fenr, which had intended to charge the marker, could no longer do so because the pigs were in the way and engaged. They were awkwardly repositioned into the zone while I placed a water marker in front. Then Spiteful Winds hit the Goltr on the Chandavat, and the first pig was removed from play. Shortly afterward, the second bird came over the edge and also cast on the pigs, taking the second one out and breaking the unit. In other words, it was now clear that the Chandavat in contact would definitely survive.

This motivated me enough to attempt a risky reform charge against the trolls with the Steelheart. It wasn’t very clever, but I saw the chance to avoid letting the game turn into a long attrition battle. The Wind Maidens took out three stands of trolls, but this opened their flank to the Fenr and Stalker. Thanks to the water, however, I was confident I could hold. Vincent scored points alone in the right zone, and we moved into round four.

I got to go first and killed the trolls as well as a Fenr. In the counterattack, the Wind Maidens lost one stand. This gave the Stalker space to act without having to charge into the water, and unfortunately they wiped out my regiment over the next two rounds. That was annoying, but by now the two Chandavats were dominating the flank. Together with Spiteful Winds, they took out Vincent’s regiments one by one and eventually secured the zone for me.

On the other side, things looked a bit less favorable. There, my second group of Wind Maidens initially fell to the Ulfhednar.

When even Mahut with Impacts and Trample only dealt a single point of damage to the objective, I was slightly annoyed. The gray trunked beast apparently sought absolution, but I was definitely not going to grant it. So I sent another Chandavat into the zone, directly into close combat with the Sea Jotnar.

In round six, Vincent went first. The Sea Jotnar pounded on the Chandavat, which survived thanks to Loose Formation. Then came Spiteful Winds, followed by the Chandavat with three actions, enough to kill the Sea Jotnar. Vincent then tried to take down Mahut with the Ulfhednar, but it simply stood there, took the marker, and slowly devoured the Ulfhednar.

I won the game 40 to 11. Nino also won against the Dweghom, using his Moroi to trap a few dwarves between two buildings. Tjade, on the other hand, lost the expected mismatch against the Sorcerer Kings. But it was a team tournament, and the goal was not for everyone to win their individual games, but for the team to score more victories than the opposing team. This also means that in the pairing, someone has to take a rather unpleasant matchup for the team so that the other two get better games. In short: one eats the salad so the others can have the steak.


Game 3: Inglorious Basterds on Head to Head

In game three, we faced the next favorites: Gwen, Kilian, and Baldaxe. I didn’t know the latter, but his Sorcerer Kings list was very similar to mine.

We decided to pair me first, and France 1, as we had internally named them, placed Gwen with Old Dominion. This confused us about as much as it confused them that I was paired first. Nino thought the OD mirror was manageable, and we hoped I would play against Kilian. Later, Gwen told me that he had preferred to “sacrifice” Baldaxe to me, as he was sure Kilian would seek bloody revenge on Tjade for last year and also felt confident about handling the OD mirror himself.

[ITC] Parisian Pigeons [2000/2000]

== Warlord Maharajah [120]: Wizard (8), Court of Air, Court of Water
* Ghols (3) [110]: Court of Air
* Ghols (3) [110]: Court of Water
* Dhanur Disciples (3) [140]:
* Mahabharati Initiates (3) [160]:
* Trinavarta Chandavat (1) [240]:
== Raj [130]: Prijm Khanjar, Court of Air
* Steelheart Djinn (3) [170]:
* Ghols (3) [110]: Court of Air
* Trinavarta Chandavat (1) [240]:
== Sorcerer [90]: Wizard (7), Court of Air
* Dhanur Disciples (3) [140]:
* Trinavarta Chandavat (1) [240]:

A similar list to mine, just without Mahut, but with two additional cards and therefore two more active regiments than I had. The Chandavats were hard to kill in a mirror match, but they could barely deal any damage themselves. This worried me a bit, especially for my Mahut. I had tested against a similar list and knew exactly what the Dhanur, together with two birds and my Mahut, could do. At the same time, I had my big block, which could clean up well, and we were playing Head to Head. So no splitting, and more cards meant more points for the opponent. Still, I was cautious because I didn’t know Bladaxe, and he was in Kilian and Gwen’s team, so he was probably pretty good.

In the first two rounds, we made sure that our regiments didn’t stand too close together. Bladaxe played very precisely, making it difficult for me to use Spiteful Winds effectively. I wanted to overload the large zone and pushed two Chandavats directly there, knowing that my Mahut, or the Maharajah, could heal one of my birds.

I was very pleased that Bladaxe chose the Dhanur first. I don’t particularly like Dhanur and usually have to handle them alone, so I’d like to explain why. Normally, you want them early so they can do their work, but as the first pick of the round, there are often more attractive options, like the Chandavats. Especially since they can move into zones and the Dhanur cannot, and from there they can apply further pressure. If the Dhanur don’t come early, they mostly become somewhat obsolete. For example, Wind Maidens with halberds are still strong in round four, especially if they come from the flank and are directly in auto-charge range of the opponent. I see the Dhanur more as playing a support role.

In round three, we both got lucky and practically drew the rest of the deck. For deckbuilding, I had decided to attack the Ghols aggressively early. Spiteful Winds was annoying, but I couldn’t really defend against it anyway. I mainly hoped that he would prefer to sit on his card advantage and wouldn’t be able to strike back effectively. My mages moved forward and cast on the Ghols. The Chandavats also helped successfully thin out the Ghols and Mahabharati Initiates, and in the counterattack almost nothing happened, except he didn’t place a mage within 10 inches in time, which could have slightly ruined my Interference plan.

Then Mahut entered the battlefield on the left to heal a few wounds and, starting next round, hopefully hold the zone for three rounds or more. In this round, the task still fell to the Chandavats.

In the following round, I got to go first due to having fewer cards and eliminated more Ghols. On the left flank, there were now two Chandavats, the Mahabharati Initiates, and a regiment of Dhanur facing my three Chandavats and Mahut. I sent one Chandavat over the building to clear the backfield, which was actually hardly necessary, as Mahut seemed to have internalized the lesson from the last game about shame, duty, and redemption. Round after round, he tore through the birds, supported by a few Ghols and two birds, but every killing blow came from him. Proudly, Mahut presented me with the skulls and wings of two slain Chandavats. I had lost one bird in the whole melee, but in return, the entire flank was wiped out.

On the right side and in the center, his third Chandavat, along with Ghols, hunted down my Sorcerers. They resisted minimally and then, as expected, died quickly. My large block of Wind Maidens, on the other hand, remained passive and regularly moved out of the water marker, which was slowly advancing. His situation was similar, except he had a MSU Wind Maiden unit with Raj and Dhanur plus a Sorcerer. I also positioned my MSU Wind Maidens on the right flank and intended to send them through the building. However, since I had won on the left flank, he executed a move charge into my Steelheart with his unit to force the next initiative.

I won the initiative, eliminated the block, and went hunting for the last Chandavat. As expected, the girls failed against it.


That didn’t matter, because Sir Birdfright himself arrived and eventually took out the third bird. This secured me the special prize for killing three birds and a small, cute trophy.

My teammates were less fortunate. Tjade paired herself and was defeated by Kilian. Nino played too greedily instead of conservatively, and a classic “no one else sees this” moment against an experienced opponent became his downfall. As a result, we lost this round 1–2.

Afterwards, we went with all the tournament participants to an Asian restaurant. According to Guillaume, I had ordered the most French-Asian dish possible.



Game 4: Madness on Foresight

In the final game, we faced another German team: Maphi, Felix, and Carsten from the Stuttgart area. We knew them well, and there are already a few game reports against them on this blog. They also had, with Felix, probably the most active southern German player, who brought a Dweghom Ancestor Warlord list to the table. He had previously defeated Kremencek’s Spire with exactly that list. That was reason enough for us to be a bit more cautious. But Maphi’s W’adrhŭn and Carsten’s City States were far from harmless, and on Foresight, stupid things are known to happen.

The pairings were quickly decided. Tjade got to dance with Maphi, Nino faced Felix, and after ages, I once again had the pleasure of playing against Carsten.

T2 [2000/2000]
== Polemarch [130]: Atalanta's Spear, Disorienting Strikes
* Thorakites (4) [195]: Minotaur Thyrean Auxiliary, Andromachos
== Aristarch [90]:
* Phalangites (5) [255]: Sacred Band Veterans Auxiliary, Dorilates
* Selinoi (3) [120]:
* Selinoi (3) [120]:
* War Chariots (2) [260]: Skorpios(2)
== (Warlord) Polemarch [165]: Army of Lions, Blades of Eakides, Inscription of Lighter Alloys
* Hoplites (5) [235]: Minotaur Haspist Auxiliary, Dorilates
* Minotaur Thyreans (3) [190]:
== Ipparchos [100]:
* Companion Cavalry (3) [140]:

Carsten mentioned at the start that he hadn’t played against Sorcerer Kings in ages, practically since the last nerf. So I gave him a brief rundown of what was about to happen. Then he looked at the water terrain in the middle, which, by chance, also held the only zone on Foresight where you could score somewhat safely. We set up our armies, moved into the zones, and because Foresight is Foresight, it was immediately 4–0 in my favor. Carsten then carefully read through the scenario again, studying that water field in particular for a long time.

By round three, almost all units were finally on the table. I barely moved, while Carsten cautiously pulled back on my right side from the zone, fearing my block might suddenly jump in and cause chaos. I stayed relaxed, waited, and meanwhile took out two ponies. His Thorakites jumped into my Wind Maidens, and I realized: next round, Polemarch Supremacy would arrive.

With the Supremacy, he cleared the Wind Maidens, and my Mahut immediately took a few riders in the face, endured it stoically, healed itself, and then looked very satisfied as it tore through and devoured all the riders. The Ghols jumped onto the Thorakites from behind, and overall, we continued to move surprisingly little.

Carsten now scored points from the scenario for the first time and praised my tactical understanding of the scenario. I honestly told him that I simply roll for it every round and just trust my luck. The mix of shock and confusion on his face was fantastic. From the neighboring table, Nino remarked that I had almost certainly made a pact with some old god, which didn’t seem surprising given the results. When I looked over, however, I saw a cheerful Felix, whose army was deep in Nino’s deployment zone and who was clearly leading. Typical Foresight.

Motivated by this, Carsten sent his two-handed cows straight at my Mahut, and I swallowed. The elephant apparently remembered the consequences of failure, stood firm, and then simply ate all the cows. 21 hit points plus Teneacois 1, gone. Afterwards, Mahut looked at me hopefully, but there was no forgiveness yet, only grim satisfaction on my part. So in the next round, he also devoured the Thorakites and received a loving pat for it

On the other flank, I was briefly less clever. After a Chandavat and a Spiteful Winds cleared the last Selinoi, I pulled back with the Chandavat far enough that nothing could charge it. So he advanced the Phalangites and gave me the option of a charge clash with the five Wind Maidens and the Maharajah, which I, of course, greedily accepted. Somehow, he had forgotten the Hoplites and the Mobility Draw event, so I swapped half of my Wind Maidens for half of the Phalangites.

At least the remaining Phalangites were then killed by one of the Chandavats, so the last battle was just between the Steelheart and the Hoplites, right?

No, of course the Maharajah accepted the duel against the Polemarch and died honorably. Afterwards, Spiteful Winds and the Chandavats turned the Hoplites and the last remaining chariot wandering around into minced meat.

Meanwhile, Nino somehow fought his way back into the game and ultimately defeated Felix, probably with the help of Xhiliarch Supremacy. Tjade, meanwhile, demonstrated that with ten dice you can simply roll a lot of fives and sixes, something that has been proven not to work for him in 40k. As a result, Maphi strolled rather unbothered through the Dweghom magic, and Tjade’s regiments had a rather unpleasant and unhealthy encounter with two Cleave 3 Deadly Apexes. After the Sorcerer Warlord and the dice failed Tjade for the third tournament in a row, he decided to buy new dice. In the end, the round finished 2–1 in our favor, securing the victory.

At the final table, the French team from our third game defeated a Spanish team and became the ITC winners. With a 3–1 record, we still had a chance for the podium, and since our SoS was the highest in the tournament, we ended up in second place.

We again felt incredibly welcome this year and always enjoy coming to France to visit our friends there. I especially thought the aprons were very cute, and if all goes well, this certainly won’t be the last time we endure the ten-hour drive.

Finally, I just want to say thank you. To the organizers for a wonderfully run event, to our opponents for entertaining games, and to all the people at the tournament who make weekends like this what they are. It is exactly this mix of good games, long conversations, and shared evenings that makes these tournaments so appealing to me.