Donnerstag, 19. Oktober 2023

Battlereport from the 3rd Badisch Conquest tournament. Game 3 Hundred Kingdoms vs Spire (english)

Overview:
Game 1
Game 2
Game 3

Today I have a little more time and added the match report almost at the same time as the German one. Have fun!

It's been a few days and now the last match report for Waldkirch follows. In the meantime, Nick has also very much regretted not going along, if only to witness my attempt to speak English to a Frenchman. He hasn't stopped grinning since Nino's explanation...

The last game was supposed to be against TomTom from Switzerland, but since Oli isn't fit in English either, he and Tom swapped and I was allowed to play against him. We had already talked a lot last time and he wouldn't be coming to see the deer in the evening, so this was a great opportunity.

== (Warlord) High Clone Executor [105]: Marksman Variant
 * Force-Grown Drones (3) [90]:
 * Marksman Clones (3) [150]:

== Lineage Highborne [145]: Ablative Flesh, Attracting Pheromones
 * Avatara (3) [165]:
 * Avatara (3) [165]:
 * Incarnate Sentinels (3) [210]:
 * Incarnate Sentinels (3) [210]:

== Pheromancer [120]: Avatar Projection, Plaguelord
 * Stryx (3) [120]:
 * Stryx (3) [120]:
 * Brute Drones (5) [250]:
 * Abomination (1) [150]:

Interesting list and my second game against the Spiers since then update. Nick is refusing to play with us and didn't want to go to the tournament. Something about important university things that he couldn't miss, etc. sounded like the usual complaining about Spire, only this time it wasn't the Spire that was too weak, but rather the university had imposed nasty deadlines on him. The fact that his absence would make me sad didn't help either, but in Oli I had a much nicer Spire opponent anyway. He thinks the Spire is pretty good and explained to me a few nice tricks that Nick never does (Pheromancer lets the Centuar hit twice, etc.) and also what he was thinking when he made his list.

So we build up off balance and start quickly with round 1. All the lights come for him, but for me a crossbow regiment doesn't. Against my better judgment, I decide to start the Chapter Mage in the Crossbows again and put my officer in some too. He can still change and Stryx can be annoying. Round 2 I get my last Crossbows and the Man at Arms, he all the mediums except a regiment of Avatara and we move and a little. His deck is almost ideally built and he immediately sees what I'm doing on the left and his Stryx fly over my rangers on the right to entangle the Chapter Mage. In this way he hopes to completely prevent me from scoring, but the Stryx are on the hill and the last crossbow unit can do move, aim shoot and the Stryx don't like that at all. Very slowly and carefully I take one out one by one and with Seek new escort the officer goes into the zone. On the left are his second Stryx so I can't score points and it took me too long to kill the others inside me for the reinforcement line. 2:0 for me.


Oli automatically gets the Abomination and the Incarantes and not the rest. I once Ashen Dawn and the Möprderpony Block twice. Where he seemed very carefree before, this is now a bit worrying, but we build our decks and throw ourselves full of alibi activations. At some point he asks if I could have held the zones with just the five or six regiments and I already suspect the worst from my grin. His Stryx go to my Man at Arms with Move Charge, the FGD run with Burnout on my right flank, so I have to park Ashen Dawn so that they don't clear my marker and the murder ponies aka Crimson Tower appear in the middle. His Abomination runs into the left zone and since he had to start, his Brutes can now go into the zone and do no relevant damage to the Rangers with the impacts. I still have the Chapter Mage and two Crossbows cards, they kill three Stands and so he doesn't score both zones. Four two for the humans.





In round four, both of us get the rest and I happily build my deck. Oli uses his Supramacy and I start off lucky. The Barrage 7 magician shoots the brutes and then Oli has three turns. The Marksman shoot a non-activated unit of Crossbows, the Abomination kills 1.5 Ashen Dawn, the Stryx kill a few Man at Arms. Then comes the disadvantage of his Supramacy, I have the last activations and even though he comes to my rangers with Move Charge and FGD goes into their flank, they survive without any problems. I kill exactly one Stand Incarnates enough for me to get the Crimson Towers on the flank. They kill the regiment, I have an action to turn and my Ashen Dawn run towards its object on the right. In the middle, his avatars beat mine and the second incarnates appear at the Marksman. My second Crimson come to the left and the Ashen Dawn fail to kill the Abomination, luckily a few Crossbows can help and we go to 6:2.





Supramacy Commander. Round 5, we build our decks and talk about the plans and how important it is that Oli starts now. I start, the murder ponies kick the Marksman into the ground and Oli explains to me that that was probably the last nail in the coffin and gets the middle object. On the left, my Man at Arms die from the Stryx and these die from the small Crimson Tower. The Abo is shot by the Crossbows and my Ashen Dawn block the zone for the Avatara. Further in the middle I eagerly fail to shoot the Avatara that destroyed my marker and the FGD kill my Warlord and thus my chance to score. I get his right marker with the Ashen Dawn and his burnout avatars kill an Ashen Dawn, which is broken with it and his incarnates fail to the Crimson Tower thanks blessed.. Only 12:10, but the Spire runs out of models.



Round 6, he still has 1x 3 Avatara, 1x 2 Avatara, 1x 3 FGD and 3 Incarnates and I have enough fire and impact power to throw him into the breeding pool from which he crawled. I also start with my Crimson slaying an Incarnates and losing a rider. But the last Ashen Dawn dies on the left and the middle avatars go down to one level, neither of which scores points. 12:10

Round 7 Oli starts, burnout on the avatars and the Hellmary charge without a standard works. The Crimson are into that, but he needs the zone. The murder pony block kills one of the Incarantes, but he simply knocks down the rest of the Crimson Tower on his own. Imba Spire I say that again and again :D His single avatar charges my Chapter Mage and brings it and is then shot. We both score and go to 14:12


On turn 8 my Crimson Towers knock down two avatars on the left, the last one gathers up and does some damage to the Crimson Tower. I position myself a little to the right and the Incarnates gathers itself. 16:14

Round 9, the Avatara and the Crimson throw cotton balls at each other and the Incarante runs into my zone with Burnout. I turn and knock him out: 18:16

Round 10 I kill the last Avatara and win 20:16. Lt. Longshanks 22:18 which means I must have forgotten points somewhere. It was a few days ago, but it was an entertaining and exciting game.

That was enough for:



Conclusion on my list and the individual elements:
[2000/2000]
== (Warlord) Imperial Officer [75]: On Your Feet, Fire First, Aim Later
 * Imperial Ranger Corps (3) [120]:
 * Mercenary Crossbowmen (3) [110]: Standard Bearer
 * Mercenary Crossbowmen (3) [105]:
* Mercenary Crossbowmen (3) [105]:

== (Warlord) Priory Commander (Crimson Tower) [160]: Olefant's Roar, Long Lineage
 * Order of the Crimson Tower (3) [200]:
 * Order of the Crimson Tower (4) [295]: Standard Bearer
 * Order of the Ashen Dawn (3) [240]:
 * Order of the Ashen Dawn (3) [240]:

== Chapter Mage [135]: The Kiss Farewell, School of Fire, Focused, Arcane 1
 * Men at Arms (3) [110]: Standard Bearer
 * Mercenary Crossbowmen (3) [105]:

Overall, I'm rather dissatisfied with the list and in retrospect I would have preferred to pack my other list, but after numerous defeats against the undead I didn't want to. The problem here was that three of my five or six point-scoring regiments actually had to work to keep the opponent's pieces away from me. One regiment, probably the Ranger, should urgently have given way to a second Man at Arms Regiment with a standard. The Chapter Mage, who did a surprising amount of work with Kiss, would also be left out next time because he doesn't score and he lacks good restricted selections. Then my problem child remains the Commander Warband. As good as the Ashen Dawn are, I now think the Crimson Tower is too bad. These are too dependent on the charge, too expensive, heavy and may want Olegants Roar to avoid being completely useless. If you then buy an extra rider, the block is 500 points, which is usually not worth it. He worked about more in the last game, but every time I play it I curse every extra point I put in that I didn't put into Ashen Dawn. They're just so much better than anything else the Hundred Kingdoms have right now and solve both the damage and the taking problems. The 6 wounds with Resolve 5 are simply the big point that sets them apart from all the soft units in the kingdoms. They simply stand still and slow down the opponents by at least two turns.








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