Samstag, 11. November 2023

Militia - Unit Guide (english)

Militia
Farmers trained by the powerful Orders personally. And they were given  sticks and shields!


Overview and gameplay

A very cheap light that is mainstay with the Noble, Theist Priest and Imperial Officer. The taker qualities are typical and poor with 4 wounds, resolve 2 and armor 1 + shield, but due to the low cost you get quite a few of them and their dimensions are more protection than their armor. In contrast, they do surprisingly well for their points, as Para Bellum gave him C2 A4. This is normal for humans, but not for 95 points. That and the Support 2 special rule make these very popular because they are a good regiment for the priest who happens to be able to carry the fragment. This is also their main purpose, because the priest can also give them Blessed and with Clash 2 (3 in Veterans), Inspire and Smite, regiments simply die. With 5 points, the standard is almost free and is always recommended for a larger fighting block. Among the officers, the neophyte makes the least sense, as the other selections are usually more interesting. In general, the Errant of the Order of the Shield is preferred among officers. For just 10 points or 20 once you are a veteran you get always inspire and +2 attacks for the command stand. The additional attacks in a duel are mostly irrelevant because people rarely want to fight duels and the rest is nice. 2 more attacks when you have Smite is powerful and a justified choice. Personally, I think that most people only do this because the Errant is the prettiest model in the kingdoms and they want to visually improve the regiment. The normal militia are boring to build and less pretty, but I still finished four boxes of them before I got other basic bodies.
My Favorit is the Servite. This costs 5 or 10 points more than the Errant, but increases the Movement and Resolve by one each. Since the priest only has Resolve 2, we then have Resolve 3 + standing bonuses. Since you usually play between 7-9 stands in order to be able to detonate the Smite bomb well, you are always at least Resolve 4. The important thing is that you should definitely think beforehand whether you have enough time, because the event is always going to happen triggered by the character who wears it and not by the regiment. With only D1+Shield, time can be a critical factor and to prevent this you should not carelessly throw the regiment into the enemy and possibly protect them with other regiments.


Veterans
Everything about an MSU, which are not actually played, want one of the good officers. Since the standard is also cheap, you can get the Veterans upgrade for 10-15 points and thus have Clash 3. The damage potential as a veteran no longer corresponds to that of a cheap light and even without further buffs you suddenly get a few hits.

Relentless Drills
If you don't have the points for Veterans, this is a useful option, as this means that rear stands can reach support 3 and only lose one attack.

Conclusion: the bomb is popular, effective and wins tournaments. Personally, I see this as an overpriced toy.

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